add glb support
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@ -101,7 +101,7 @@
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camera:cameraRig,
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scene,
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renderer,
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loaders: { gltf: GLTFLoader, fbx: FBXLoader }, // which 3D assets (extensions) to check for XR fragments?
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loaders: { gltf: GLTFLoader, fbx: GLTFLoader, fbx: FBXLoader }, // which 3D assets (extensions) to check for XR fragments?
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})
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