custom aframe build with extra loaders + cleanup
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@ -161,7 +161,7 @@ Below you can see how this translates back into good-old URLs:
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│ the soul of any URL: ://macro /meso ?micro #nano │
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│ the soul of any URL: ://macro /meso ?micro #nano │
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│ │
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│ │
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│ 2D URL: ://library.com /document ?search #chapter │
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│ 2D URL: ://library.com /document ?search #chapter │
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│ │
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│ xrf:// │
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│ 4D URL: ://park.com /4Dscene.fbx ─> ?other.glb ─> #view ───> hashbus │
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│ 4D URL: ://park.com /4Dscene.fbx ─> ?other.glb ─> #view ───> hashbus │
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│ │ #filter │ │
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│ │ #filter │ │
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│ │ #tag │ │
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│ │ #tag │ │
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@ -179,7 +179,7 @@ Below you can see how this translates back into good-old URLs:
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```
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```
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> ?-linked and #-linked navigation are JUST one possible way to implement XR Fragments, to allow a Hypermediatic FeedbackLoop (HFL) between external and internal 4D navigation.
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> ?-linked and #-linked navigation are JUST one possible way to implement XR Fragments: the essential goal is to allow a Hypermediatic FeedbackLoop (HFL) between external and internal 4D navigation.
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Traditional webbrowsers can become 4D document-ready by:
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Traditional webbrowsers can become 4D document-ready by:
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@ -190,16 +190,20 @@ Traditional webbrowsers can become 4D document-ready by:
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XR Fragments itself are [hypermediatic](https://github.com/coderofsalvation/hypermediatic) and HTML-agnostic, though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript.
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XR Fragments itself are [hypermediatic](https://github.com/coderofsalvation/hypermediatic) and HTML-agnostic, though pseudo-XR Fragment browsers **can** be implemented on top of HTML/Javascript.
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| principle | XR 4D URL | HTML 2D URL |
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| principle | XR 4D URL | HTML 2D URL |
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|----------------------|-------------------------------------------------|---------------------------------------|
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|-----------------------------|-------------------------------------------------|---------------------------------------|
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| the XRWG | wordgraph (collapses 3D scene to tags) | Ctrl-F (find) |
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| the XRWG | wordgraph (collapses 3D scene to tags) | Ctrl-F (find) |
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| the hashbus | hashtags alter camera/scene/object-projections | hashtags alter document positions |
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| the hashbus | hashtags alter camera/scene/object-projections | hashtags alter document positions |
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| src metadata | renders content and offers sourceportation | renders content |
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| src metadata | renders content and offers sourceportation | renders content |
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| href metadata | teleports to other XR document | jumps to other HTML document |
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| href metadata | teleports to other XR document | jumps to other HTML document |
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| href metadata | triggers predefined view | Media fragments |
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| href metadata | triggers predefined view | Media fragments |
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| href metadata | triggers camera/scene/object/projections | n/a |
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| href metadata | triggers camera/scene/object/projections | n/a |
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| href metadata | draws visible connection(s) for XRWG 'tag' | n/a |
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| href metadata | draws visible connection(s) for XRWG 'tag' | n/a |
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| href metadata | filters certain (in)visible objects | n/a |
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| href metadata | filters certain (in)visible objects | n/a |
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| href metadata | href="xrf://#-foo&bar" | href="javascript:hideFooAndShowBar()` |
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| | (this does not update topLevel URI) | (this is non-standard, non-hypermediatic) |
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> An important aspect of HFL is that URI Fragments can be triggered without updating the top-level URI (default href-behaviour) thru their own 'bus' (`xrf://#.....`). This decoupling between navigation and interaction prevents non-standard things like (`href`:`javascript:dosomething()`).
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# Conventions and Definitions
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# Conventions and Definitions
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@ -234,7 +238,7 @@ That way, if the link gets shared, the XR Fragments implementation at `https://m
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|-------------------|------------|--------------------|----------------------------------------------------------------------|
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|-------------------|------------|--------------------|----------------------------------------------------------------------|
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| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera (or XR floor) to xyz-coord 0.5,0,0, |
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| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera (or XR floor) to xyz-coord 0.5,0,0, |
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| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
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| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
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| [W3C Media Fragments](https://www.w3.org/TR/media-frags/) | [media fragment](#media%20fragments%20and%20datatypes) | `#t=0,2&loop` | play (and loop) 3D animation from 0 seconds till 2 seconds|
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| [Media Fragments](https://www.w3.org/TR/media-frags/) | [media fragment](#media%20fragments%20and%20datatypes) | `#t=0,2&loop` | play (and loop) 3D animation from 0 seconds till 2 seconds|
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| | | | but can also crop, animate & configure uv-coordinates/shader uniforms |
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| | | | but can also crop, animate & configure uv-coordinates/shader uniforms |
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## List of metadata for 3D nodes
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## List of metadata for 3D nodes
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18
make
18
make
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@ -52,6 +52,18 @@ server(){
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build(){
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build(){
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aframe(){
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test -d src/3rd/js/aframe/build/aframe || git clone https://github.com/aframevr/aframe src/3rd/js/aframe/build/aframe --depth=1
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curdir=$(pwd)
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cd src/3rd/js/aframe/build && cp three.module.js aframe/src/lib/. # override to add extra loaders like fbx/collada e.g.
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cd aframe && npm run dist
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cd "$curdir"
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cp src/3rd/js/aframe/build/aframe/dist/aframe-master.min.js dist/aframe.min.js
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test -f dist/aframe-blink-controls.min.js || {
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wget "https://cdn.jsdelivr.net/npm/aframe-blink-controls/dist/aframe-blink-controls.min.js" -O dist/aframe-blink-controls.min.js
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}
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}
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parser(){
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parser(){
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try rm dist/xrfragment.*
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try rm dist/xrfragment.*
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haxe build.hxml || exit 1
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haxe build.hxml || exit 1
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@ -92,12 +104,6 @@ build(){
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jscat src/3rd/js/plugin/matrix/{matrix-crdt,matrix}.js > dist/xrfragment.plugin.matrix.js
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jscat src/3rd/js/plugin/matrix/{matrix-crdt,matrix}.js > dist/xrfragment.plugin.matrix.js
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jscat src/3rd/js/plugin/p2p/{trystero-torrent.min,trystero}.js > dist/xrfragment.plugin.p2p.js
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jscat src/3rd/js/plugin/p2p/{trystero-torrent.min,trystero}.js > dist/xrfragment.plugin.p2p.js
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# fat all-in-one standalone xrf release
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test -f dist/aframe.min.js || {
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wget "https://aframe.io/releases/1.5.0/aframe.min.js" -O dist/aframe.min.js
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wget "https://cdn.jsdelivr.net/npm/aframe-blink-controls/dist/aframe-blink-controls.min.js" -O dist/aframe-blink-controls.min.js
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}
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cat dist/aframe.min.js dist/aframe-blink-controls.min.js dist/xrfragment.aframe.js > dist/xrfragment.aframe.all.js
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cat dist/aframe.min.js dist/aframe-blink-controls.min.js dist/xrfragment.aframe.js > dist/xrfragment.aframe.all.js
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# add license headers
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# add license headers
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@ -0,0 +1,30 @@
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import * as SUPER_THREE from 'super-three';
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import { DRACOLoader } from 'super-three/examples/jsm/loaders/DRACOLoader';
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import { GLTFLoader } from 'super-three/examples/jsm/loaders/GLTFLoader';
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import { KTX2Loader } from 'super-three/examples/jsm/loaders/KTX2Loader';
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import { OBB } from 'super-three/addons/math/OBB.js';
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import { OBJLoader } from 'super-three/examples/jsm/loaders/OBJLoader';
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import { FBXLoader } from 'super-three/examples/jsm/loaders/FBXLoader';
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import { USDZLoader } from 'super-three/examples/jsm/loaders/USDZLoader';
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import { ColladaLoader } from 'super-three/examples/jsm/loaders/ColladaLoader';
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import { MTLLoader } from 'super-three/examples/jsm/loaders/MTLLoader';
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import * as BufferGeometryUtils from 'super-three/examples/jsm/utils/BufferGeometryUtils';
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import { LightProbeGenerator } from 'super-three/examples/jsm/lights/LightProbeGenerator';
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var THREE = window.THREE = SUPER_THREE;
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// TODO: Eventually include these only if they are needed by a component.
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require('../../vendor/DeviceOrientationControls'); // THREE.DeviceOrientationControls
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THREE.DRACOLoader = DRACOLoader;
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THREE.GLTFLoader = GLTFLoader;
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THREE.KTX2Loader = KTX2Loader;
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THREE.OBJLoader = OBJLoader;
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THREE.MTLLoader = MTLLoader;
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THREE.FBXLoader = FBXLoader;
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THREE.USDZLoader = USDZLoader;
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THREE.ColladaLoader = ColladaLoader;
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THREE.OBB = OBB;
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THREE.BufferGeometryUtils = BufferGeometryUtils;
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THREE.LightProbeGenerator = LightProbeGenerator;
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export default THREE;
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@ -3,13 +3,13 @@ window.AFRAME.registerComponent('xrf', {
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http: { type:'string'},
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http: { type:'string'},
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https: { type:'string'},
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https: { type:'string'},
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},
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},
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init: function () {
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init: async function () {
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// override this.data when URL has passed (`://....com/?https://foo.com/index.glb` e.g.)
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// override this.data when URL has passed (`://....com/?https://foo.com/index.glb` e.g.)
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if( typeof this.data == "string" ){
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if( typeof this.data == "string" ){
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let searchIsUri = document.location.search &&
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let searchIsUri = document.location.search &&
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!document.location.search.match(/=/) &&
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!document.location.search.match(/=/) &&
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document.location.search.match("://")
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document.location.search.match("/")
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if( searchIsUri || document.location.hash.length > 1 ){ // override url
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if( searchIsUri || document.location.hash.length > 1 ){ // override url
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this.data = `${document.location.search.substr(1)}${document.location.hash}`
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this.data = `${document.location.search.substr(1)}${document.location.hash}`
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}
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}
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@ -32,8 +32,11 @@ window.AFRAME.registerComponent('xrf', {
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renderer: aScene.renderer,
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renderer: aScene.renderer,
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loaders: {
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loaders: {
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gltf: THREE.GLTFLoader, // which 3D assets (exts) to check for XR fragments?
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gltf: THREE.GLTFLoader, // which 3D assets (exts) to check for XR fragments?
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glb: THREE.GLTFLoader,
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glb: THREE.GLTFLoader,
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obj: THREE.OBJLoader
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obj: THREE.OBJLoader,
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fbx: THREE.FBXLoader,
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usdz: THREE.USDZLoader,
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col: THREE.ColladaLoader
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}
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}
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})
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})
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aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
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aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
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@ -8,8 +8,9 @@ xrf.frag.src.type['fbx'] = function( url, opts ){
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let {urlObj,dir,file,hash,ext} = xrf.parseUrl(url)
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let {urlObj,dir,file,hash,ext} = xrf.parseUrl(url)
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let loader
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let loader
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//let {THREE} = await import('https://unpkg.com/three@0.161.0/build/three.module.js')
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let {THREE} = await import('https://unpkg.com/three@0.161.0/build/three.module.js')
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//let { FBXLoader } = await import('three/addons/loaders/FBXLoader.js')
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let { FBXLoader } = await import('three/addons/loaders/FBXLoader.js')
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debugger
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//const Loader = xrf.loaders[ext]
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//const Loader = xrf.loaders[ext]
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//if( !Loader ) throw 'xrfragment: no loader passed to xrfragment for extension .'+ext
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//if( !Loader ) throw 'xrfragment: no loader passed to xrfragment for extension .'+ext
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@ -164,18 +164,14 @@ xrf.portalNonEuclidian.setMaterial = function(mesh){
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mesh.material.colorWrite = false;
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mesh.material.colorWrite = false;
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mesh.material.stencilWrite = true;
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mesh.material.stencilWrite = true;
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mesh.material.stencilRef = xrf.portalNonEuclidian.stencilRef;
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mesh.material.stencilRef = xrf.portalNonEuclidian.stencilRef;
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// mesh.renderOrder = 0;//xrf.portalNonEuclidian.stencilRef;
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mesh.material.stencilFunc = xrf.THREE.AlwaysStencilFunc;
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mesh.material.stencilFunc = xrf.THREE.AlwaysStencilFunc;
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mesh.material.stencilZPass = xrf.THREE.ReplaceStencilOp;
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mesh.material.stencilZPass = xrf.THREE.ReplaceStencilOp;
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mesh.material.stencilZFail = xrf.THREE.ReplaceStencilOp;
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mesh.material.stencilZFail = xrf.THREE.ReplaceStencilOp;
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//n.material.depthFunc = stencilRef > 0 ? xrf.THREE.AlwaysDepth : xrf.THREE.LessEqualDepth
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//mesh.material.depthTest = false;
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return mesh
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return mesh
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}
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}
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xrf.addEventListener('parseModel',(opts) => {
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xrf.addEventListener('parseModel',(opts) => {
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const scene = opts.model.scene
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const scene = opts.model.scene
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//for( let i in scene.children ) scene.children[i].renderOrder = 10 // render outer layers last (worldspheres e.g.)
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})
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})
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@ -0,0 +1 @@
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../../dist
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xrfragment = require('./dist/xrfragment.js').xrfragment
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console.dir(xrfragment.URI.parse("#pos=foo"))
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console.log("hello world")
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from dist import xrfragment
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frag = xrfragment.xrfragment_XRF.toDict( xrfragment.xrfragment_URI.parse("#pos=foo",None) )
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print("hello world")
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print( frag.keys() )
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