temporary disable accessibility + improve gaze and movement for phone

This commit is contained in:
Leon van Kammen 2024-03-01 13:35:36 +00:00
parent 03b0396a5b
commit 490ff2937d
15 changed files with 100224 additions and 86 deletions

View File

@ -1,5 +1,5 @@
/*
* v0.5.1 generated at Thu Feb 29 01:43:17 PM UTC 2024
* v0.5.1 generated at Fri Mar 1 01:33:23 PM UTC 2024
* https://xrfragment.org
* SPDX-License-Identifier: MPL-2.0
*/
@ -2284,7 +2284,7 @@ xrf.frag.src.enableSourcePortation = (opts) => {
let frag = {}
xrf.Parser.parse("href", url, frag)
sphere.userData = scene.userData // allow rich href notifications/hovers
sphere.userData.href = url.replace(/(&)?[-][\w-+\.]+(&)?/g,'&') // remove negative selectors to refer to original scene
sphere.userData.href = url.replace(/#.*/,'') // remove fragments to refer to original scene
sphere.userData.XRF = frag
xrf.hashbus.pub.fragment("href", {...opts, mesh:sphere, frag, skipXRWG:true, renderer:xrf.renderer, camera:xrf.camera })
}
@ -3791,18 +3791,30 @@ window.AFRAME.registerComponent('xrf', {
aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
aScene.renderer.toneMappingExposure = 1.25;
if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare <a-entity camera..> ABOVE entities with xrf-attributes'
if( AFRAME.utils.device.isMobile() ){
// aScene.setAttribute('webxr',"requiredFeatures: dom-overlay; overlayElement: canvas; referenceSpaceType: local")
}
// this is just for convenience (not part of spec): hide/show stuff based on VR/AR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#AR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
aScene.addEventListener('loaded', () => {
// this is just for convenience (not part of spec): enforce AR + hide/show stuff based on VR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#-VR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
//if( AFRAME.utils.device.checkARSupport() && VRbutton ){
// VRbutton.style.display = 'none'
// ARbutton.parentNode.style.right = '20px'
//}
})
aScene.addEventListener('enter-vr', () => {
let repositionUser = (scale) => () => {
// sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why)
let pos = xrf.frag.pos.last
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y, pos.z) }
})
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y*scale, pos.z) }
}
aScene.addEventListener('enter-vr', repositionUser(1) )
aScene.addEventListener('enter-ar', repositionUser(2) )
xrf.addEventListener('navigateLoaded', (opts) => {
setTimeout( () => AFRAME.fade.out(),500)
@ -3917,6 +3929,227 @@ window.AFRAME.registerComponent('xrf', {
},
})
/**
* Movement Controls
*
* @author Don McCurdy <dm@donmccurdy.com>
*/
const COMPONENT_SUFFIX = '-controls';
const MAX_DELTA = 0.2; // ms
const EPS = 10e-6;
const MOVED = 'moved';
AFRAME.registerComponent('movement-controls', {
/*******************************************************************
* Schema
*/
dependencies: ['rotation'],
schema: {
enabled: { default: true },
controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
speed: { default: 0.3, min: 0 },
fly: { default: false },
constrainToNavMesh: { default: false },
camera: { default: '[movement-controls] [camera]', type: 'selector' }
},
/*******************************************************************
* Lifecycle
*/
init: function () {
const el = this.el;
if (!this.data.camera) {
this.data.camera = el.querySelector('[camera]');
}
this.velocityCtrl = null;
this.velocity = new THREE.Vector3();
this.heading = new THREE.Quaternion();
this.eventDetail = {};
// Navigation
this.navGroup = null;
this.navNode = null;
if (el.sceneEl.hasLoaded) {
this.injectControls();
} else {
el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
}
},
update: function (prevData) {
const el = this.el;
const data = this.data;
const nav = el.sceneEl.systems.nav;
if (el.sceneEl.hasLoaded) {
this.injectControls();
}
if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
data.constrainToNavMesh
? nav.addAgent(this)
: nav.removeAgent(this);
}
if (data.enabled !== prevData.enabled) {
// Propagate the enabled change to all controls
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
}
},
injectControls: function () {
const data = this.data;
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
},
updateNavLocation: function () {
this.navGroup = null;
this.navNode = null;
},
/*******************************************************************
* Tick
*/
tick: (function () {
const start = new THREE.Vector3();
const end = new THREE.Vector3();
const clampedEnd = new THREE.Vector3();
return function (t, dt) {
if (!dt) return;
const el = this.el;
const data = this.data;
if (!data.enabled) return;
this.updateVelocityCtrl();
const velocityCtrl = this.velocityCtrl;
const velocity = this.velocity;
if (!velocityCtrl) return;
// Update velocity. If FPS is too low, reset.
if (dt / 1000 > MAX_DELTA) {
velocity.set(0, 0, 0);
} else {
this.updateVelocity(dt);
}
if (data.constrainToNavMesh
&& velocityCtrl.isNavMeshConstrained !== false) {
if (velocity.lengthSq() < EPS) return;
start.copy(el.object3D.position);
end
.copy(velocity)
.multiplyScalar(dt / 1000)
.add(start);
const nav = el.sceneEl.systems.nav;
this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
this.navNode = this.navNode || nav.getNode(start, this.navGroup);
this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
el.object3D.position.copy(clampedEnd);
} else if (el.hasAttribute('velocity')) {
el.setAttribute('velocity', velocity);
} else {
el.object3D.position.x += velocity.x * dt / 1000;
el.object3D.position.y += velocity.y * dt / 1000;
el.object3D.position.z += velocity.z * dt / 1000;
}
};
}()),
/*******************************************************************
* Movement
*/
updateVelocityCtrl: function () {
const data = this.data;
if (data.enabled) {
for (let i = 0, l = data.controls.length; i < l; i++) {
const control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
if (control && control.isVelocityActive()) {
this.velocityCtrl = control;
return;
}
}
this.velocityCtrl = null;
}
},
updateVelocity: (function () {
const vector2 = new THREE.Vector2();
const quaternion = new THREE.Quaternion();
return function (dt) {
let dVelocity;
const el = this.el;
const control = this.velocityCtrl;
const velocity = this.velocity;
const data = this.data;
if (control) {
if (control.getVelocityDelta) {
dVelocity = control.getVelocityDelta(dt);
} else if (control.getVelocity) {
velocity.copy(control.getVelocity());
return;
} else if (control.getPositionDelta) {
velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
return;
} else {
throw new Error('Incompatible movement controls: ', control);
}
}
if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
velocity.copy(this.el.getAttribute('velocity'));
}
if (dVelocity && data.enabled) {
const cameraEl = data.camera;
// Rotate to heading
quaternion.copy(cameraEl.object3D.quaternion);
quaternion.premultiply(el.object3D.quaternion);
dVelocity.applyQuaternion(quaternion);
const factor = dVelocity.length();
if (data.fly) {
velocity.copy(dVelocity);
velocity.multiplyScalar(this.data.speed * 16.66667);
} else {
vector2.set(dVelocity.x, dVelocity.z);
vector2.setLength(factor * this.data.speed * 16.66667);
velocity.x = vector2.x;
velocity.y = 0;
velocity.z = vector2.y;
}
if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
this.eventDetail.velocity = velocity;
this.el.emit(MOVED, this.eventDetail);
}
}
};
}())
});
// look-controls turns off autoUpdateMatrix (of player) which
// will break teleporting and other stuff
// overriding this is easier then adding updateMatrixWorld() everywhere else
@ -3970,6 +4203,97 @@ AFRAME.components['look-controls'].Component.prototype.updateOrientation = funct
object3D.rotation.z = this.magicWindowDeltaEuler.z;
object3D.matrixAutoUpdate = true
}
/**
* Touch-to-move-forward controls for mobile.
*/
AFRAME.registerComponent('touch-controls', {
schema: {
enabled: { default: true },
reverseEnabled: { default: true }
},
init: function () {
this.dVelocity = new THREE.Vector3();
this.bindMethods();
this.direction = 0;
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
this.dVelocity.set(0, 0, 0);
},
remove: function () {
this.pause();
},
addEventListeners: function () {
const sceneEl = this.el.sceneEl;
const canvasEl = sceneEl.canvas;
if (!canvasEl) {
sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
return;
}
canvasEl.addEventListener('touchstart', this.onTouchStart);
canvasEl.addEventListener('touchend', this.onTouchEnd);
const vrModeUI = sceneEl.getAttribute('vr-mode-ui');
if (vrModeUI && vrModeUI.cardboardModeEnabled) {
sceneEl.addEventListener('enter-vr', this.onEnterVR);
}
},
removeEventListeners: function () {
const canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
if (!canvasEl) { return; }
canvasEl.removeEventListener('touchstart', this.onTouchStart);
canvasEl.removeEventListener('touchend', this.onTouchEnd);
this.el.sceneEl.removeEventListener('enter-vr', this.onEnterVR)
},
isVelocityActive: function () {
return this.data.enabled && !!this.direction;
},
getVelocityDelta: function () {
this.dVelocity.z = this.direction;
return this.dVelocity.clone();
},
bindMethods: function () {
this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this);
this.onEnterVR = this.onEnterVR.bind(this);
},
onTouchStart: function (e) {
this.direction = 0;
if (this.data.reverseEnabled && e.touches ){
if( e.touches.length === 3) this.direction = 1;
if( e.touches.length === 2) this.direction = -1;
}
//e.preventDefault();
},
onTouchEnd: function (e) {
this.direction = 0;
//e.preventDefault();
},
onEnterVR: function () {
// This is to make the Cardboard button on Chrome Android working
//const xrSession = this.el.sceneEl.xrSession;
//if (!xrSession) { return; }
//xrSession.addEventListener('selectstart', this.onTouchStart);
//xrSession.addEventListener('selectend', this.onTouchEnd);
}
})
window.AFRAME.registerComponent('xrf-button', {
schema: {
label: {
@ -4081,8 +4405,9 @@ window.AFRAME.registerComponent('xrf-button', {
AFRAME.registerComponent('vconsole', {
init: function () {
//AFRAME.XRF.navigator.to("https://coderofsalvation.github.io/xrsh-media/assets/background.glb")
return
let aScene = AFRAME.scenes[0]
return
document.head.innerHTML += `
<style type="text/css">
.vc-panel {
@ -4147,11 +4472,12 @@ AFRAME.registerComponent('xrf-gaze',{
}
},
setGazer: function(state){
setGazer: function(state, fuse){
if( !AFRAME.utils.device.isMobile() ) return
let cam = document.querySelector("[camera]")
if( state ){
if( cam.innerHTML.match(/cursor/) ) return; // avoid duplicate calls
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: true; fuseTimeout: 1500"
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: ${fuse ? 'true': 'false'}; fuseTimeout: 1500"
animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 150; from: 0.1 0.1 0.1; to: 1 1 1"
animation__fusing="property: scale; startEvents: fusing; easing: easeInCubic; dur: 1500; from: 1 1 1; to: 0.1 0.1 0.1"
animation__mouseleave="property: scale; startEvents: mouseleave; easing: easeInCubic; dur: 500; to: 1 1 1"
@ -4160,27 +4486,22 @@ AFRAME.registerComponent('xrf-gaze',{
position="0 0 -1"
material="color: #BBBBBB; shader: flat">
</a-entity>`
cam.querySelector('#cursor').setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
}else{
cam.querySelector('#cursor').removeAttribute("geometry")
if( document.querySelector('[cursor]') ) {
document.querySelector('[cursor]').setAttribute("visible",false)
}
}
},
init:function(data){
let setVisible = (state) => {
if( AFRAME.utils.device.isMobile() ){
this.setGazer(state)
if( state || xrf.debug ) this.el.setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
else this.el.removeAttribute("geometry")
}
}
setVisible(false);
this.setGazer(true);
document.querySelector("a-scene").addEventListener('exit-vr', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-ar', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-ar', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-vr', () => this.setGazer(false,false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => this.setGazer(true,true) )
document.querySelector("a-scene").addEventListener('enter-ar', () => this.setGazer(true,false) )
document.querySelector("a-scene").addEventListener('exit-ar', () => this.setGazer(false,false) )
let highlightMesh = (state) => (e) => {
if( !e.target.object3D ) return

View File

@ -1,5 +1,5 @@
/*
* v0.5.1 generated at Thu Feb 29 01:43:17 PM UTC 2024
* v0.5.1 generated at Fri Mar 1 01:33:23 PM UTC 2024
* https://xrfragment.org
* SPDX-License-Identifier: MPL-2.0
*/
@ -2282,7 +2282,7 @@ xrf.frag.src.enableSourcePortation = (opts) => {
let frag = {}
xrf.Parser.parse("href", url, frag)
sphere.userData = scene.userData // allow rich href notifications/hovers
sphere.userData.href = url.replace(/(&)?[-][\w-+\.]+(&)?/g,'&') // remove negative selectors to refer to original scene
sphere.userData.href = url.replace(/#.*/,'') // remove fragments to refer to original scene
sphere.userData.XRF = frag
xrf.hashbus.pub.fragment("href", {...opts, mesh:sphere, frag, skipXRWG:true, renderer:xrf.renderer, camera:xrf.camera })
}
@ -3789,18 +3789,30 @@ window.AFRAME.registerComponent('xrf', {
aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
aScene.renderer.toneMappingExposure = 1.25;
if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare <a-entity camera..> ABOVE entities with xrf-attributes'
if( AFRAME.utils.device.isMobile() ){
// aScene.setAttribute('webxr',"requiredFeatures: dom-overlay; overlayElement: canvas; referenceSpaceType: local")
}
// this is just for convenience (not part of spec): hide/show stuff based on VR/AR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#AR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
aScene.addEventListener('loaded', () => {
// this is just for convenience (not part of spec): enforce AR + hide/show stuff based on VR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#-VR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
//if( AFRAME.utils.device.checkARSupport() && VRbutton ){
// VRbutton.style.display = 'none'
// ARbutton.parentNode.style.right = '20px'
//}
})
aScene.addEventListener('enter-vr', () => {
let repositionUser = (scale) => () => {
// sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why)
let pos = xrf.frag.pos.last
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y, pos.z) }
})
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y*scale, pos.z) }
}
aScene.addEventListener('enter-vr', repositionUser(1) )
aScene.addEventListener('enter-ar', repositionUser(2) )
xrf.addEventListener('navigateLoaded', (opts) => {
setTimeout( () => AFRAME.fade.out(),500)
@ -3915,6 +3927,227 @@ window.AFRAME.registerComponent('xrf', {
},
})
/**
* Movement Controls
*
* @author Don McCurdy <dm@donmccurdy.com>
*/
const COMPONENT_SUFFIX = '-controls';
const MAX_DELTA = 0.2; // ms
const EPS = 10e-6;
const MOVED = 'moved';
AFRAME.registerComponent('movement-controls', {
/*******************************************************************
* Schema
*/
dependencies: ['rotation'],
schema: {
enabled: { default: true },
controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
speed: { default: 0.3, min: 0 },
fly: { default: false },
constrainToNavMesh: { default: false },
camera: { default: '[movement-controls] [camera]', type: 'selector' }
},
/*******************************************************************
* Lifecycle
*/
init: function () {
const el = this.el;
if (!this.data.camera) {
this.data.camera = el.querySelector('[camera]');
}
this.velocityCtrl = null;
this.velocity = new THREE.Vector3();
this.heading = new THREE.Quaternion();
this.eventDetail = {};
// Navigation
this.navGroup = null;
this.navNode = null;
if (el.sceneEl.hasLoaded) {
this.injectControls();
} else {
el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
}
},
update: function (prevData) {
const el = this.el;
const data = this.data;
const nav = el.sceneEl.systems.nav;
if (el.sceneEl.hasLoaded) {
this.injectControls();
}
if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
data.constrainToNavMesh
? nav.addAgent(this)
: nav.removeAgent(this);
}
if (data.enabled !== prevData.enabled) {
// Propagate the enabled change to all controls
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
}
},
injectControls: function () {
const data = this.data;
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
},
updateNavLocation: function () {
this.navGroup = null;
this.navNode = null;
},
/*******************************************************************
* Tick
*/
tick: (function () {
const start = new THREE.Vector3();
const end = new THREE.Vector3();
const clampedEnd = new THREE.Vector3();
return function (t, dt) {
if (!dt) return;
const el = this.el;
const data = this.data;
if (!data.enabled) return;
this.updateVelocityCtrl();
const velocityCtrl = this.velocityCtrl;
const velocity = this.velocity;
if (!velocityCtrl) return;
// Update velocity. If FPS is too low, reset.
if (dt / 1000 > MAX_DELTA) {
velocity.set(0, 0, 0);
} else {
this.updateVelocity(dt);
}
if (data.constrainToNavMesh
&& velocityCtrl.isNavMeshConstrained !== false) {
if (velocity.lengthSq() < EPS) return;
start.copy(el.object3D.position);
end
.copy(velocity)
.multiplyScalar(dt / 1000)
.add(start);
const nav = el.sceneEl.systems.nav;
this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
this.navNode = this.navNode || nav.getNode(start, this.navGroup);
this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
el.object3D.position.copy(clampedEnd);
} else if (el.hasAttribute('velocity')) {
el.setAttribute('velocity', velocity);
} else {
el.object3D.position.x += velocity.x * dt / 1000;
el.object3D.position.y += velocity.y * dt / 1000;
el.object3D.position.z += velocity.z * dt / 1000;
}
};
}()),
/*******************************************************************
* Movement
*/
updateVelocityCtrl: function () {
const data = this.data;
if (data.enabled) {
for (let i = 0, l = data.controls.length; i < l; i++) {
const control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
if (control && control.isVelocityActive()) {
this.velocityCtrl = control;
return;
}
}
this.velocityCtrl = null;
}
},
updateVelocity: (function () {
const vector2 = new THREE.Vector2();
const quaternion = new THREE.Quaternion();
return function (dt) {
let dVelocity;
const el = this.el;
const control = this.velocityCtrl;
const velocity = this.velocity;
const data = this.data;
if (control) {
if (control.getVelocityDelta) {
dVelocity = control.getVelocityDelta(dt);
} else if (control.getVelocity) {
velocity.copy(control.getVelocity());
return;
} else if (control.getPositionDelta) {
velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
return;
} else {
throw new Error('Incompatible movement controls: ', control);
}
}
if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
velocity.copy(this.el.getAttribute('velocity'));
}
if (dVelocity && data.enabled) {
const cameraEl = data.camera;
// Rotate to heading
quaternion.copy(cameraEl.object3D.quaternion);
quaternion.premultiply(el.object3D.quaternion);
dVelocity.applyQuaternion(quaternion);
const factor = dVelocity.length();
if (data.fly) {
velocity.copy(dVelocity);
velocity.multiplyScalar(this.data.speed * 16.66667);
} else {
vector2.set(dVelocity.x, dVelocity.z);
vector2.setLength(factor * this.data.speed * 16.66667);
velocity.x = vector2.x;
velocity.y = 0;
velocity.z = vector2.y;
}
if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
this.eventDetail.velocity = velocity;
this.el.emit(MOVED, this.eventDetail);
}
}
};
}())
});
// look-controls turns off autoUpdateMatrix (of player) which
// will break teleporting and other stuff
// overriding this is easier then adding updateMatrixWorld() everywhere else
@ -3968,6 +4201,97 @@ AFRAME.components['look-controls'].Component.prototype.updateOrientation = funct
object3D.rotation.z = this.magicWindowDeltaEuler.z;
object3D.matrixAutoUpdate = true
}
/**
* Touch-to-move-forward controls for mobile.
*/
AFRAME.registerComponent('touch-controls', {
schema: {
enabled: { default: true },
reverseEnabled: { default: true }
},
init: function () {
this.dVelocity = new THREE.Vector3();
this.bindMethods();
this.direction = 0;
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
this.dVelocity.set(0, 0, 0);
},
remove: function () {
this.pause();
},
addEventListeners: function () {
const sceneEl = this.el.sceneEl;
const canvasEl = sceneEl.canvas;
if (!canvasEl) {
sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
return;
}
canvasEl.addEventListener('touchstart', this.onTouchStart);
canvasEl.addEventListener('touchend', this.onTouchEnd);
const vrModeUI = sceneEl.getAttribute('vr-mode-ui');
if (vrModeUI && vrModeUI.cardboardModeEnabled) {
sceneEl.addEventListener('enter-vr', this.onEnterVR);
}
},
removeEventListeners: function () {
const canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
if (!canvasEl) { return; }
canvasEl.removeEventListener('touchstart', this.onTouchStart);
canvasEl.removeEventListener('touchend', this.onTouchEnd);
this.el.sceneEl.removeEventListener('enter-vr', this.onEnterVR)
},
isVelocityActive: function () {
return this.data.enabled && !!this.direction;
},
getVelocityDelta: function () {
this.dVelocity.z = this.direction;
return this.dVelocity.clone();
},
bindMethods: function () {
this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this);
this.onEnterVR = this.onEnterVR.bind(this);
},
onTouchStart: function (e) {
this.direction = 0;
if (this.data.reverseEnabled && e.touches ){
if( e.touches.length === 3) this.direction = 1;
if( e.touches.length === 2) this.direction = -1;
}
//e.preventDefault();
},
onTouchEnd: function (e) {
this.direction = 0;
//e.preventDefault();
},
onEnterVR: function () {
// This is to make the Cardboard button on Chrome Android working
//const xrSession = this.el.sceneEl.xrSession;
//if (!xrSession) { return; }
//xrSession.addEventListener('selectstart', this.onTouchStart);
//xrSession.addEventListener('selectend', this.onTouchEnd);
}
})
window.AFRAME.registerComponent('xrf-button', {
schema: {
label: {
@ -4079,8 +4403,9 @@ window.AFRAME.registerComponent('xrf-button', {
AFRAME.registerComponent('vconsole', {
init: function () {
//AFRAME.XRF.navigator.to("https://coderofsalvation.github.io/xrsh-media/assets/background.glb")
return
let aScene = AFRAME.scenes[0]
return
document.head.innerHTML += `
<style type="text/css">
.vc-panel {
@ -4145,11 +4470,12 @@ AFRAME.registerComponent('xrf-gaze',{
}
},
setGazer: function(state){
setGazer: function(state, fuse){
if( !AFRAME.utils.device.isMobile() ) return
let cam = document.querySelector("[camera]")
if( state ){
if( cam.innerHTML.match(/cursor/) ) return; // avoid duplicate calls
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: true; fuseTimeout: 1500"
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: ${fuse ? 'true': 'false'}; fuseTimeout: 1500"
animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 150; from: 0.1 0.1 0.1; to: 1 1 1"
animation__fusing="property: scale; startEvents: fusing; easing: easeInCubic; dur: 1500; from: 1 1 1; to: 0.1 0.1 0.1"
animation__mouseleave="property: scale; startEvents: mouseleave; easing: easeInCubic; dur: 500; to: 1 1 1"
@ -4158,27 +4484,22 @@ AFRAME.registerComponent('xrf-gaze',{
position="0 0 -1"
material="color: #BBBBBB; shader: flat">
</a-entity>`
cam.querySelector('#cursor').setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
}else{
cam.querySelector('#cursor').removeAttribute("geometry")
if( document.querySelector('[cursor]') ) {
document.querySelector('[cursor]').setAttribute("visible",false)
}
}
},
init:function(data){
let setVisible = (state) => {
if( AFRAME.utils.device.isMobile() ){
this.setGazer(state)
if( state || xrf.debug ) this.el.setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
else this.el.removeAttribute("geometry")
}
}
setVisible(false);
this.setGazer(true);
document.querySelector("a-scene").addEventListener('exit-vr', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-ar', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-ar', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-vr', () => this.setGazer(false,false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => this.setGazer(true,true) )
document.querySelector("a-scene").addEventListener('enter-ar', () => this.setGazer(true,false) )
document.querySelector("a-scene").addEventListener('exit-ar', () => this.setGazer(false,false) )
let highlightMesh = (state) => (e) => {
if( !e.target.object3D ) return

99160
dist/xrfragment.module.js vendored

File diff suppressed because it is too large Load Diff

View File

@ -935,6 +935,7 @@ window.accessibility = (opts) => new Proxy({
})
document.addEventListener('$menu:ready', (e) => {
return
try{
accessibility = accessibility(e.detail)
accessibility.init()
@ -1819,8 +1820,13 @@ window.frontend = (opts) => new Proxy({
window.notify('loading '+document.location.search.substr(1))
setTimeout( () => {
window.notify("use WASD-keys and mouse-drag to move around",{timeout:false})
xrf.addEventListener('navigate', () => SnackBar() ) // close dialogs when url changes
let instructions = AFRAME.utils.device.isMobile()
? "hold 2-3 fingers to move forward/backward"
: "use WASD-keys and mouse-drag to move around"
window.notify(instructions,{timeout:false})
xrf.addEventListener('navigate', (opts) => {
window.notify('<b class="badge">teleporting</b> to <b>'+opts.url+"</b><br><br>use back/forward browserbutton to undo")
}) // close dialogs when url changes
},2000 )
xrf.addEventListener('href', (data) => {
@ -1940,7 +1946,6 @@ window.frontend = (opts) => new Proxy({
},
notify(_str,opts){
if( window.outerWidth < 800 ) return
if( window.accessibility && window.accessibility.enabled ) return $chat.send({message:_str,class:['info']})
opts = opts || {status:'info'}
opts = Object.assign({ status, timeout:4000 },opts)

View File

@ -1,5 +1,5 @@
/*
* v0.5.1 generated at Thu Feb 29 01:43:17 PM UTC 2024
* v0.5.1 generated at Fri Mar 1 01:33:23 PM UTC 2024
* https://xrfragment.org
* SPDX-License-Identifier: MPL-2.0
*/
@ -2282,7 +2282,7 @@ xrf.frag.src.enableSourcePortation = (opts) => {
let frag = {}
xrf.Parser.parse("href", url, frag)
sphere.userData = scene.userData // allow rich href notifications/hovers
sphere.userData.href = url.replace(/(&)?[-][\w-+\.]+(&)?/g,'&') // remove negative selectors to refer to original scene
sphere.userData.href = url.replace(/#.*/,'') // remove fragments to refer to original scene
sphere.userData.XRF = frag
xrf.hashbus.pub.fragment("href", {...opts, mesh:sphere, frag, skipXRWG:true, renderer:xrf.renderer, camera:xrf.camera })
}

View File

@ -1,5 +1,5 @@
/*
* v0.5.1 generated at Thu Feb 29 01:43:17 PM UTC 2024
* v0.5.1 generated at Fri Mar 1 01:33:23 PM UTC 2024
* https://xrfragment.org
* SPDX-License-Identifier: MPL-2.0
*/
@ -2282,7 +2282,7 @@ xrf.frag.src.enableSourcePortation = (opts) => {
let frag = {}
xrf.Parser.parse("href", url, frag)
sphere.userData = scene.userData // allow rich href notifications/hovers
sphere.userData.href = url.replace(/(&)?[-][\w-+\.]+(&)?/g,'&') // remove negative selectors to refer to original scene
sphere.userData.href = url.replace(/#.*/,'') // remove fragments to refer to original scene
sphere.userData.XRF = frag
xrf.hashbus.pub.fragment("href", {...opts, mesh:sphere, frag, skipXRWG:true, renderer:xrf.renderer, camera:xrf.camera })
}

View File

@ -8,10 +8,15 @@
<script src="./../../../dist/aframe.min.js"></script> <!-- v1.5.0 -->
<script src="./../../../dist/xrfragment.aframe.js"></script>
<!-- important: allow touchevents in AR -->
<style type="text/css"> canvas.a-dom-overlay:not(.a-no-style) { padding: 0; pointer-events: auto; }</style>
</head>
<body>
<a-scene xr-mode-ui="XRMode: xr" renderer="colorManagement: true; highRefreshRate:true; " light="defaultLightsEnabled: false">
<a-entity id="player" wasd-controls="fly:false" look-controls>
<a-scene xr-mode-ui="XRMode: xr"
renderer="colorManagement: true; highRefreshRate:true;"
light="defaultLightsEnabled: false">
<a-entity id="player" movement-controls touch-controls wasd-controls="fly:false" look-controls>
<a-entity camera="fov:90" position="0 1.6 0" id="camera"></a-entity>
<a-entity id="left-hand" laser-controls="hand: left" raycaster="objects:.ray" blink-controls="cameraRig:#player; teleportOrigin: #camera; collisionEntities: .floor">
<a-entity rotation="-35 0 0" position="0 0.1 0" id="navigator">

View File

@ -42,18 +42,30 @@ window.AFRAME.registerComponent('xrf', {
aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping;
aScene.renderer.toneMappingExposure = 1.25;
if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare <a-entity camera..> ABOVE entities with xrf-attributes'
if( AFRAME.utils.device.isMobile() ){
// aScene.setAttribute('webxr',"requiredFeatures: dom-overlay; overlayElement: canvas; referenceSpaceType: local")
}
// this is just for convenience (not part of spec): hide/show stuff based on VR/AR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#AR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
aScene.addEventListener('loaded', () => {
// this is just for convenience (not part of spec): enforce AR + hide/show stuff based on VR tags in 3D model
ARbutton = document.querySelector('.a-enter-ar-button')
VRbutton = document.querySelector('.a-enter-vr-button')
if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#-VR' ) )
if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) )
//if( AFRAME.utils.device.checkARSupport() && VRbutton ){
// VRbutton.style.display = 'none'
// ARbutton.parentNode.style.right = '20px'
//}
})
aScene.addEventListener('enter-vr', () => {
let repositionUser = (scale) => () => {
// sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why)
let pos = xrf.frag.pos.last
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y, pos.z) }
})
if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y*scale, pos.z) }
}
aScene.addEventListener('enter-vr', repositionUser(1) )
aScene.addEventListener('enter-ar', repositionUser(2) )
xrf.addEventListener('navigateLoaded', (opts) => {
setTimeout( () => AFRAME.fade.out(),500)

View File

@ -0,0 +1,221 @@
/**
* Movement Controls
*
* @author Don McCurdy <dm@donmccurdy.com>
*/
const COMPONENT_SUFFIX = '-controls';
const MAX_DELTA = 0.2; // ms
const EPS = 10e-6;
const MOVED = 'moved';
AFRAME.registerComponent('movement-controls', {
/*******************************************************************
* Schema
*/
dependencies: ['rotation'],
schema: {
enabled: { default: true },
controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] },
speed: { default: 0.3, min: 0 },
fly: { default: false },
constrainToNavMesh: { default: false },
camera: { default: '[movement-controls] [camera]', type: 'selector' }
},
/*******************************************************************
* Lifecycle
*/
init: function () {
const el = this.el;
if (!this.data.camera) {
this.data.camera = el.querySelector('[camera]');
}
this.velocityCtrl = null;
this.velocity = new THREE.Vector3();
this.heading = new THREE.Quaternion();
this.eventDetail = {};
// Navigation
this.navGroup = null;
this.navNode = null;
if (el.sceneEl.hasLoaded) {
this.injectControls();
} else {
el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
}
},
update: function (prevData) {
const el = this.el;
const data = this.data;
const nav = el.sceneEl.systems.nav;
if (el.sceneEl.hasLoaded) {
this.injectControls();
}
if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) {
data.constrainToNavMesh
? nav.addAgent(this)
: nav.removeAgent(this);
}
if (data.enabled !== prevData.enabled) {
// Propagate the enabled change to all controls
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
}
},
injectControls: function () {
const data = this.data;
for (let i = 0; i < data.controls.length; i++) {
const name = data.controls[i] + COMPONENT_SUFFIX;
this.el.setAttribute(name, { enabled: this.data.enabled });
}
},
updateNavLocation: function () {
this.navGroup = null;
this.navNode = null;
},
/*******************************************************************
* Tick
*/
tick: (function () {
const start = new THREE.Vector3();
const end = new THREE.Vector3();
const clampedEnd = new THREE.Vector3();
return function (t, dt) {
if (!dt) return;
const el = this.el;
const data = this.data;
if (!data.enabled) return;
this.updateVelocityCtrl();
const velocityCtrl = this.velocityCtrl;
const velocity = this.velocity;
if (!velocityCtrl) return;
// Update velocity. If FPS is too low, reset.
if (dt / 1000 > MAX_DELTA) {
velocity.set(0, 0, 0);
} else {
this.updateVelocity(dt);
}
if (data.constrainToNavMesh
&& velocityCtrl.isNavMeshConstrained !== false) {
if (velocity.lengthSq() < EPS) return;
start.copy(el.object3D.position);
end
.copy(velocity)
.multiplyScalar(dt / 1000)
.add(start);
const nav = el.sceneEl.systems.nav;
this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup;
this.navNode = this.navNode || nav.getNode(start, this.navGroup);
this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd);
el.object3D.position.copy(clampedEnd);
} else if (el.hasAttribute('velocity')) {
el.setAttribute('velocity', velocity);
} else {
el.object3D.position.x += velocity.x * dt / 1000;
el.object3D.position.y += velocity.y * dt / 1000;
el.object3D.position.z += velocity.z * dt / 1000;
}
};
}()),
/*******************************************************************
* Movement
*/
updateVelocityCtrl: function () {
const data = this.data;
if (data.enabled) {
for (let i = 0, l = data.controls.length; i < l; i++) {
const control = this.el.components[data.controls[i] + COMPONENT_SUFFIX];
if (control && control.isVelocityActive()) {
this.velocityCtrl = control;
return;
}
}
this.velocityCtrl = null;
}
},
updateVelocity: (function () {
const vector2 = new THREE.Vector2();
const quaternion = new THREE.Quaternion();
return function (dt) {
let dVelocity;
const el = this.el;
const control = this.velocityCtrl;
const velocity = this.velocity;
const data = this.data;
if (control) {
if (control.getVelocityDelta) {
dVelocity = control.getVelocityDelta(dt);
} else if (control.getVelocity) {
velocity.copy(control.getVelocity());
return;
} else if (control.getPositionDelta) {
velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt));
return;
} else {
throw new Error('Incompatible movement controls: ', control);
}
}
if (el.hasAttribute('velocity') && !data.constrainToNavMesh) {
velocity.copy(this.el.getAttribute('velocity'));
}
if (dVelocity && data.enabled) {
const cameraEl = data.camera;
// Rotate to heading
quaternion.copy(cameraEl.object3D.quaternion);
quaternion.premultiply(el.object3D.quaternion);
dVelocity.applyQuaternion(quaternion);
const factor = dVelocity.length();
if (data.fly) {
velocity.copy(dVelocity);
velocity.multiplyScalar(this.data.speed * 16.66667);
} else {
vector2.set(dVelocity.x, dVelocity.z);
vector2.setLength(factor * this.data.speed * 16.66667);
velocity.x = vector2.x;
velocity.y = 0;
velocity.z = vector2.y;
}
if (velocity.x !== 0 || velocity.y !== 0 || velocity.z !== 0) {
this.eventDetail.velocity = velocity;
this.el.emit(MOVED, this.eventDetail);
}
}
};
}())
});

View File

@ -0,0 +1,91 @@
/**
* Touch-to-move-forward controls for mobile.
*/
AFRAME.registerComponent('touch-controls', {
schema: {
enabled: { default: true },
reverseEnabled: { default: true }
},
init: function () {
this.dVelocity = new THREE.Vector3();
this.bindMethods();
this.direction = 0;
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
this.dVelocity.set(0, 0, 0);
},
remove: function () {
this.pause();
},
addEventListeners: function () {
const sceneEl = this.el.sceneEl;
const canvasEl = sceneEl.canvas;
if (!canvasEl) {
sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this));
return;
}
canvasEl.addEventListener('touchstart', this.onTouchStart);
canvasEl.addEventListener('touchend', this.onTouchEnd);
const vrModeUI = sceneEl.getAttribute('vr-mode-ui');
if (vrModeUI && vrModeUI.cardboardModeEnabled) {
sceneEl.addEventListener('enter-vr', this.onEnterVR);
}
},
removeEventListeners: function () {
const canvasEl = this.el.sceneEl && this.el.sceneEl.canvas;
if (!canvasEl) { return; }
canvasEl.removeEventListener('touchstart', this.onTouchStart);
canvasEl.removeEventListener('touchend', this.onTouchEnd);
this.el.sceneEl.removeEventListener('enter-vr', this.onEnterVR)
},
isVelocityActive: function () {
return this.data.enabled && !!this.direction;
},
getVelocityDelta: function () {
this.dVelocity.z = this.direction;
return this.dVelocity.clone();
},
bindMethods: function () {
this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this);
this.onEnterVR = this.onEnterVR.bind(this);
},
onTouchStart: function (e) {
this.direction = 0;
if (this.data.reverseEnabled && e.touches ){
if( e.touches.length === 3) this.direction = 1;
if( e.touches.length === 2) this.direction = -1;
}
//e.preventDefault();
},
onTouchEnd: function (e) {
this.direction = 0;
//e.preventDefault();
},
onEnterVR: function () {
// This is to make the Cardboard button on Chrome Android working
//const xrSession = this.el.sceneEl.xrSession;
//if (!xrSession) { return; }
//xrSession.addEventListener('selectstart', this.onTouchStart);
//xrSession.addEventListener('selectend', this.onTouchEnd);
}
})

View File

@ -1,8 +1,9 @@
AFRAME.registerComponent('vconsole', {
init: function () {
//AFRAME.XRF.navigator.to("https://coderofsalvation.github.io/xrsh-media/assets/background.glb")
return
let aScene = AFRAME.scenes[0]
return
document.head.innerHTML += `
<style type="text/css">
.vc-panel {

View File

@ -11,11 +11,12 @@ AFRAME.registerComponent('xrf-gaze',{
}
},
setGazer: function(state){
setGazer: function(state, fuse){
if( !AFRAME.utils.device.isMobile() ) return
let cam = document.querySelector("[camera]")
if( state ){
if( cam.innerHTML.match(/cursor/) ) return; // avoid duplicate calls
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: true; fuseTimeout: 1500"
cam.innerHTML = `<a-entity id="cursor" cursor="fuse: ${fuse ? 'true': 'false'}; fuseTimeout: 1500"
animation__click="property: scale; startEvents: click; easing: easeInCubic; dur: 150; from: 0.1 0.1 0.1; to: 1 1 1"
animation__fusing="property: scale; startEvents: fusing; easing: easeInCubic; dur: 1500; from: 1 1 1; to: 0.1 0.1 0.1"
animation__mouseleave="property: scale; startEvents: mouseleave; easing: easeInCubic; dur: 500; to: 1 1 1"
@ -24,27 +25,22 @@ AFRAME.registerComponent('xrf-gaze',{
position="0 0 -1"
material="color: #BBBBBB; shader: flat">
</a-entity>`
cam.querySelector('#cursor').setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
}else{
cam.querySelector('#cursor').removeAttribute("geometry")
if( document.querySelector('[cursor]') ) {
document.querySelector('[cursor]').setAttribute("visible",false)
}
}
},
init:function(data){
let setVisible = (state) => {
if( AFRAME.utils.device.isMobile() ){
this.setGazer(state)
if( state || xrf.debug ) this.el.setAttribute("geometry","primitive: ring; radiusInner: 0.02; radiusOuter: 0.03")
else this.el.removeAttribute("geometry")
}
}
setVisible(false);
this.setGazer(true);
document.querySelector("a-scene").addEventListener('exit-vr', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-ar', () => setVisible(false) )
document.querySelector("a-scene").addEventListener('enter-ar', () => setVisible(true) )
document.querySelector("a-scene").addEventListener('exit-vr', () => this.setGazer(false,false) )
document.querySelector("a-scene").addEventListener('enter-vr', () => this.setGazer(true,true) )
document.querySelector("a-scene").addEventListener('enter-ar', () => this.setGazer(true,false) )
document.querySelector("a-scene").addEventListener('exit-ar', () => this.setGazer(false,false) )
let highlightMesh = (state) => (e) => {
if( !e.target.object3D ) return

View File

@ -149,6 +149,7 @@ window.accessibility = (opts) => new Proxy({
})
document.addEventListener('$menu:ready', (e) => {
return
try{
accessibility = accessibility(e.detail)
accessibility.init()

View File

@ -90,8 +90,13 @@ window.frontend = (opts) => new Proxy({
window.notify('loading '+document.location.search.substr(1))
setTimeout( () => {
window.notify("use WASD-keys and mouse-drag to move around",{timeout:false})
xrf.addEventListener('navigate', () => SnackBar() ) // close dialogs when url changes
let instructions = AFRAME.utils.device.isMobile()
? "hold 2-3 fingers to move forward/backward"
: "use WASD-keys and mouse-drag to move around"
window.notify(instructions,{timeout:false})
xrf.addEventListener('navigate', (opts) => {
window.notify('<b class="badge">teleporting</b> to <b>'+opts.url+"</b><br><br>use back/forward browserbutton to undo")
}) // close dialogs when url changes
},2000 )
xrf.addEventListener('href', (data) => {
@ -211,7 +216,6 @@ window.frontend = (opts) => new Proxy({
},
notify(_str,opts){
if( window.outerWidth < 800 ) return
if( window.accessibility && window.accessibility.enabled ) return $chat.send({message:_str,class:['info']})
opts = opts || {status:'info'}
opts = Object.assign({ status, timeout:4000 },opts)

View File

@ -81,7 +81,7 @@ xrf.frag.src.enableSourcePortation = (opts) => {
let frag = {}
xrf.Parser.parse("href", url, frag)
sphere.userData = scene.userData // allow rich href notifications/hovers
sphere.userData.href = url.replace(/(&)?[-][\w-+\.]+(&)?/g,'&') // remove negative selectors to refer to original scene
sphere.userData.href = url.replace(/#.*/,'') // remove fragments to refer to original scene
sphere.userData.XRF = frag
xrf.hashbus.pub.fragment("href", {...opts, mesh:sphere, frag, skipXRWG:true, renderer:xrf.renderer, camera:xrf.camera })
}