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[![Actions Status](https://github.com/coderofsalvation/xrfragment/workflows/test/badge.svg)](https://github.com/coderofsalvation/xrfragment/actions)
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+
# Documentation / Website
https://xrfragment.org
-# available implementations
+# Getting started
+
+Here are various ways to enhance your 3D assets/scenes with XR Fragments:
+
+| | ''difficulty'' | ''how'' | ''notes'' |
+| 1 | easiest | the xrfragment.org Sandbox | open 3D file (fbx/gltf) in Blender, add custom properties, and load exported files into the sandbox |
+| 2 | easy | hosted sandbox by forking xrfragment-helloworld | Basically #1 but it will be hosted for free at your own github URL |
+| 3 | developer | fork xfragment-aframe-helloworld | requires javascript- and aframe.io developer-knowledge |
+| 4 | developer | fork xfragment-three-helloworld | requires javascript- and threejs developer-knowledge |
+| 5 | developer++ | use a parser-library below | lowlevel approach, more suitable for other scenarios |
+
+
+# available parser-implementations
-* [haXe](src/xrfragment)
* [javascript](dist/xrfragment.js) [(+example)](test/test.js)
* [python](dist/xrfragment.py) [(+example)](test/test.py)
* [lua](dist/xrfragment.lua) [(+example)](test/test.lua)
+* [haXe](src/xrfragment) (allows exporting to various programming languages)
See documentation for more info