xrfragment/src/3rd/js/three/util/interactive.js

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// wrapper to collect interactive raycastable objects
xrf.interactiveGroup = function(THREE,renderer,camera){
let {
Group,
Matrix4,
Raycaster,
Vector2
} = THREE
const _pointer = new Vector2();
const _event = { type: '', data: _pointer };
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let object = {selected:false}
class interactive extends Group {
constructor( renderer, camera ) {
super();
if( !renderer || !camera ) return
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// extract camera when camera-rig is passed
camera.traverse( (n) => String(n.type).match(/Camera/) ? camera = n : null )
const scope = this;
scope.objects = []
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scope.raycastAll = false
const raycaster = new Raycaster();
const tempMatrix = new Matrix4();
// Pointer Events
const element = renderer.domElement;
function onPointerEvent( event ) {
//event.stopPropagation();
const rect = renderer.domElement.getBoundingClientRect();
_pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
_pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
raycaster.setFromCamera( _pointer, camera );
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let objects = scope.raycastAll ? xrf.scene.children : scope.objects
const intersects = raycaster.intersectObjects( objects, scope.raycastAll );
if ( intersects.length > 0 ) {
const intersection = intersects[ 0 ];
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object = intersection.object;
const uv = intersection.uv;
_event.type = event.type;
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if( uv ) _event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
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}else{
if( object.selected ) {
_event.type = 'mouseleave'
object.dispatchEvent( _event)
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}
}
}
element.addEventListener( 'pointerdown', onPointerEvent );
element.addEventListener( 'pointerup', onPointerEvent );
element.addEventListener( 'pointermove', onPointerEvent );
element.addEventListener( 'mousedown', onPointerEvent );
element.addEventListener( 'mousemove', onPointerEvent );
element.addEventListener( 'click', onPointerEvent );
element.addEventListener( 'mouseup', onPointerEvent );
// WebXR Controller Events
// TODO: Dispatch pointerevents too
const eventsMapper = {
'move': 'mousemove',
'select': 'click',
'selectstart': 'mousedown',
'selectend': 'mouseup'
};
function onXRControllerEvent( event ) {
const controller = event.target;
tempMatrix.identity().extractRotation( controller.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
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let objects = scope.raycastAll ? xrf.scene.children : scope.objects
const intersections = raycaster.intersectObjects( objects, scope.raycastAll );
if ( intersections.length > 0 ) {
console.log(object.name)
const intersection = intersections[ 0 ];
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object = intersection.object;
const uv = intersection.uv;
_event.type = eventsMapper[ event.type ];
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if( uv ) _event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
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}else{
if( object.selected ) {
_event.type = 'mouseleave'
object.dispatchEvent(_event)
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}
}
}
const controller1 = renderer.xr.getController( 0 );
controller1.addEventListener( 'move', onXRControllerEvent );
controller1.addEventListener( 'select', onXRControllerEvent );
controller1.addEventListener( 'selectstart', onXRControllerEvent );
controller1.addEventListener( 'selectend', onXRControllerEvent );
const controller2 = renderer.xr.getController( 1 );
controller2.addEventListener( 'move', onXRControllerEvent );
controller2.addEventListener( 'select', onXRControllerEvent );
controller2.addEventListener( 'selectstart', onXRControllerEvent );
controller2.addEventListener( 'selectend', onXRControllerEvent );
}
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// we create our own add to avoid unnecessary unparenting of buffergeometries from
// their 3D model (which breaks animations)
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add(obj, unparent){
if( unparent ) Group.prototype.add.call( this, obj )
this.objects.push(obj)
}
}
return new interactive(renderer,camera)
}