7 lines
231 B
JavaScript
7 lines
231 B
JavaScript
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xrfragment.xrf.rot = function(v, opts){
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let { mesh, model, camera, scene, renderer, THREE} = opts
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camera.rotation.x = v.x * Math.PI / 180;
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camera.rotation.y = v.y * Math.PI / 180;
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camera.rotation.z = v.z * Math.PI / 180;
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}
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