// the hashbus (QueryString eventBus) is mentioned in the spec // // it allows metadata-keys ('foo' e.g.) of 3D scene-nodes (.userData.foo e.g.) to // react by executing code let pub = function( url, model, flags ){ // evaluate fragments in url if( !url ) return if( !url.match(/#/) ) url = `#${url}` model = model || xrf.model let { THREE, camera } = xrf let frag = xrf.URI.parse( url, flags != undefined ? flags : xrf.XRF.NAVIGATOR ) let opts = {frag, mesh:xrf.camera, model, camera: xrf.camera, scene: xrf.scene, renderer: xrf.renderer, THREE: xrf.THREE, hashbus: xrf.hashbus } xrf.emit('hashbus',opts) .then( () => { for ( let k in frag ){ pub.fragment(k,opts) } }) return frag } pub.mesh = (mesh,model) => { // evaluate embedded fragments (metadata) inside mesh of model if( mesh.userData ){ let frag = {} for( let k in mesh.userData ) xrf.Parser.parse( k, mesh.userData[k], frag ) for( let k in frag ){ let opts = {frag, mesh, model, camera: xrf.camera, scene: model.scene, renderer: xrf.renderer, THREE: xrf.THREE, hashbus: xrf.hashbus } mesh.userData.XRF = frag // allow fragment impl to access XRF obj already xrf.emit('mesh',opts) .then( () => pub.fragment(k,opts) ) } } } pub.fragment = (k, opts ) => { // evaluate one fragment let frag = opts.frag[k]; // call native function (xrf/env.js e.g.), or pass it to user decorator xrf.emit(k,opts) .then( () => { let func = xrf.frag[k] || function(){} if( xrf[k] ) xrf[k]( func, frag, opts) else func( frag, opts) }) } xrf.hashbus = { pub }