window.AFRAME.registerComponent('xrf', { schema: { http: { type:'string'}, https: { type:'string'}, }, init: async function () { // override this.data when URL has passed (`://....com/?https://foo.com/index.glb` e.g.) if( typeof this.data == "string" ){ let searchIsUri = document.location.search && !document.location.search.match(/=/) && document.location.search.match("/") if( searchIsUri || document.location.hash.length > 1 ){ // override url this.data = `${document.location.search.substr(1)}${document.location.hash}` } } if( !AFRAME.XRF ){ let camera = document.querySelector('[camera]') // start with black camera.setAttribute('xrf-fade','') AFRAME.fade = camera.components['xrf-fade'] let aScene = AFRAME.scenes[0] // enable XR fragments let XRF = AFRAME.XRF = xrf.init({ THREE, camera: aScene.camera, scene: aScene.object3D, renderer: aScene.renderer, loaders: { gltf: THREE.GLTFLoader, // which 3D assets (exts) to check for XR fragments? glb: THREE.GLTFLoader, obj: THREE.OBJLoader, fbx: THREE.FBXLoader, usdz: THREE.USDZLoader, col: THREE.ColladaLoader } }) aScene.renderer.toneMapping = THREE.ACESFilmicToneMapping; aScene.renderer.toneMappingExposure = 1.25; if( !XRF.camera ) throw 'xrfragment: no camera detected, please declare ABOVE entities with xrf-attributes' if( AFRAME.utils.device.isMobile() ){ // aScene.setAttribute('webxr',"requiredFeatures: dom-overlay; overlayElement: canvas; referenceSpaceType: local") } aScene.addEventListener('loaded', () => { // this is just for convenience (not part of spec): enforce AR + hide/show stuff based on VR tags in 3D model ARbutton = document.querySelector('.a-enter-ar-button') VRbutton = document.querySelector('.a-enter-vr-button') if( ARbutton ) ARbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#-VR' ) ) if( VRbutton ) VRbutton.addEventListener('click', () => AFRAME.XRF.hashbus.pub( '#VR' ) ) //if( AFRAME.utils.device.checkARSupport() && VRbutton ){ // VRbutton.style.display = 'none' // ARbutton.parentNode.style.right = '20px' //} }) let repositionUser = (scale) => () => { // sometimes AFRAME resets the user position to 0,0,0 when entering VR (not sure why) let pos = xrf.frag.pos.last if( pos ){ AFRAME.XRF.camera.position.set(pos.x, pos.y*scale, pos.z) } } aScene.addEventListener('enter-vr', repositionUser(1) ) aScene.addEventListener('enter-ar', repositionUser(2) ) xrf.addEventListener('navigateLoaded', (opts) => { setTimeout( () => AFRAME.fade.out(),500) let isLocal = opts.url.match(/^#/) if( isLocal ) return // *TODO* this does not really belong here perhaps let blinkControls = document.querySelector('[blink-controls]') if( blinkControls ){ let els = xrf.getCollisionMeshes() let invisible = false els.map( (mesh) => { if( !invisible ){ invisible = mesh.material.clone() invisible.visible = false } mesh.material = invisible let el = document.createElement("a-entity") el.setAttribute("xrf-get", mesh.name ) el.setAttribute("class","floor") $('a-scene').appendChild(el) }) let com = blinkControls.components['blink-controls'] if( com ) com.update({collisionEntities:true}) else console.warn("xrfragments: blink-controls is not mounted, please run manually: $('[blink-controls]).components['blink-controls'].update({collisionEntities:true})") blinkControls.addEventListener('teleported', (e) => { if( e.detail.newPosition.z < 0){ console.warn('teleported to negative Z-value: https://github.com/jure/aframe-blink-controls/issues/30') } }) } // give headset users way to debug without a cumbersome usb-tapdance if( xrf.debug || document.location.hostname.match(/^(localhost|[1-9])/) && !aScene.getAttribute("vconsole") ){ aScene.setAttribute('vconsole','') } }) xrf.addEventListener('navigateError', (opts) => { AFRAME.fade.out() }) xrf.addEventListener('navigateLoading', (opts) => { let p = opts.promise() let url = opts.url let isLocal = url.match(/^#/) let hasPos = url.match(/pos=/) let fastFadeMs = 200 if( !AFRAME.fade ) return p.resolve() if( isLocal ){ if( hasPos ){ // local teleports only AFRAME.fade.in(fastFadeMs) setTimeout( () => { p.resolve() }, fastFadeMs) } }else{ AFRAME.fade.in(fastFadeMs) setTimeout( () => { p.resolve() }, AFRAME.fade.data.fadetime ) } },{weight:-1000}) // convert href's to a-entity's so AFRAME // raycaster can find & execute it AFRAME.XRF.clickableMeshToEntity = (opts) => { let {mesh,clickHandler} = opts; let createEl = function(c){ let el = document.createElement("a-entity") el.setAttribute("xrf-get",c.name ) // turn into AFRAME entity el.setAttribute("class","ray") // expose to raycaster el.setAttribute("pressable", '') // detect hand-controller click // respond to cursor via laser-controls (https://aframe.io/docs/1.4.0/components/laser-controls.html) el.addEventListener("click", clickHandler ) el.addEventListener("mouseenter", mesh.userData.XRF.href.selected(true) ) el.addEventListener("mouseleave", mesh.userData.XRF.href.selected(false) ) el.addEventListener("pressedstarted", clickHandler ) $('a-scene').appendChild(el) } createEl(mesh) } xrf.addEventListener('interactionReady', AFRAME.XRF.clickableMeshToEntity ) // cleanup xrf-get objects when resetting scene xrf.addEventListener('reset', (opts) => { let els = [...document.querySelectorAll('[xrf-get]')] els.map( (el) => document.querySelector('a-scene').removeChild(el) ) }) if( typeof this.data === 'string' || this.data.http || this.data.https ){ let url if( typeof this.data === 'string' ) url = this.data if( this.data.http ) url = `http:${this.data.http}` if( this.data.https ) url = `https:${this.data.https}` AFRAME.XRF.navigator.to( url ) .then( (model) => { let gets = [ ...document.querySelectorAll('[xrf-get]') ] gets.map( (g) => g.emit('update') ) }) } aScene.emit('XRF',{}) // enable gaze-click on Mobile VR aScene.setAttribute('xrf-gaze','') } }, })