xrf.frag.fog = function(v, opts){ let { frag, mesh, model, camera, scene, renderer, THREE} = opts console.log("└ fog "+v.x+","+v.y); if( v.x == 0 && v.y == 0 ){ if( scene.fog ) delete scene.fog scene.fog = null; }else scene.fog = new THREE.Fog( scene.background, v.x, v.y ); }