diff --git a/src/xrfragment/Parser.hx b/src/xrfragment/Parser.hx
index 4b4fa2f..0c46cb8 100644
--- a/src/xrfragment/Parser.hx
+++ b/src/xrfragment/Parser.hx
@@ -2,23 +2,22 @@ package xrfragment;
@:expose // <- makes the class reachable from plain JavaScript
@:keep // <- avoids accidental removal by dead code elimination
-
+ // [https://github.com/coderofsalvation/xrfragment/workflows/test/badge.svg](https://github.com/coderofsalvation/xrfragment)
class Parser { // # XR Fragments (key/value params)
public static var error:String = ""; //
- // ```
- // ⛁ = fragment in 3D asset-file (custom property)
- // ⚂ = fragment in navigator URI (`document.location.href` e.g.)
- @:keep // ```
+ // > ⛁ = supported in 3D asset-file (custom property or projection)
+ // > ⚂ = supported in navigator URI (`document.location.href` e.g.)
+ @:keep //
public static function parse(key:String,value:String,resultMap:haxe.DynamicAccess):Bool {
- var Frag:Map = new Map(); // | param | type | scope | navigator override |category | notes |
- // |---------|---------------|-------|--------------------|-------------------------|
- Frag.set("prio", Type.isInt); // | prio | int (-10..1) | ⛁ | Asset loading / linking | #include doc/notes/prio.md |
+ var Frag:Map = new Map(); // | param | type | scope(s) | category | notes |
+ // |---------|---------------|-------|--------------------|---------------------------------|
+ Frag.set("prio", Type.isInt); // | prio | int (-10..1) | ⛁ | Asset loading / linking | #include doc/notes/prio.md |
- Frag.set("pos", Type.isVector); // | pos | 3D vector | HREF navigation/portals | |
+ Frag.set("pos", Type.isVector); // | pos | 3D vector | ⛁ ⚂ |HREF navigation/portals | |
//
// # XR Fragments parser
if( Frag.exists(key) ){ // note: community parsers will prolly outperform this initial parser :)
- if( Frag.get(key).match(value) ){ // > icanhazcode? yes, see [Parser.hx](./../src/xrfragment/Parser.hx)
+ if( Frag.get(key).match(value) ){ // > icanhazcode? yes, see [Parser.hx](https://github.com/coderofsalvation/xrfragment/blob/main/src/xrfragment/Parser.hx)
var v:Value = new Value(); //
guessType(v, value); // the gist of it:
// process multiple/fallback values // 1. each key has a regex to validate its value-type (see regexes)