diff --git a/doc/RFC_XR_Fragments.md b/doc/RFC_XR_Fragments.md
index 5cdb666..200c181 100644
--- a/doc/RFC_XR_Fragments.md
+++ b/doc/RFC_XR_Fragments.md
@@ -186,12 +186,12 @@ sub-delims = "," / "="
# List of URI Fragments
-| fragment | type | example | info |
-|--------------|----------|-------------------|---------------------------------------------------------------------|
-| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera (or XR floor) to xyz-coord 0.5,0,0, |
-| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
-| `#t` | vector2 | `#t=500,1000` | sets animation-loop range between frame 500 and 1000 |
-| `#......` | string | `#.cubes` `#cube` | predefined views, XRWG fragments and ID fragments |
+| fragment | type | example | info |
+|--------------|----------|-------------------|----------------------------------------------------------------------|
+| `#pos` | vector3 | `#pos=0.5,0,0` | positions camera (or XR floor) to xyz-coord 0.5,0,0, |
+| `#rot` | vector3 | `#rot=0,90,0` | rotates camera to xyz-coord 0.5,0,0 |
+| `#t` | vector3 | `#t=1,500,1000` | play animation-loop range between frame 500 and 1000, at normal speed|
+| `#......` | string | `#.cubes` `#cube` | predefined views, XRWG fragments and ID fragments |
> xyz coordinates are similar to ones found in SVG Media Fragments
@@ -242,7 +242,7 @@ For example, to render a portal with a preview-version of the scene, create an 3
| fragment | type | functionality |
|----------|--------|------------------------------|
| #pos=0,0,0 | vector3 | (re)position camera |
-| #t=0,100 | vector2 | (re)position looprange of scene-animation or `src`-mediacontent |
+| #t=0,100 | vector3 | set playback speed, and (re)position looprange of scene-animation or `src`-mediacontent |
| #rot=0,90,0 | vector3 | rotate camera |
[» example implementation](https://github.com/coderofsalvation/xrfragment/blob/main/src/3rd/js/three/xrf/pos.js)
@@ -251,7 +251,7 @@ For example, to render a portal with a preview-version of the scene, create an 3
1. the Y-coordinate of `pos` identifies the floorposition. This means that desktop-projections usually need to add 1.5m (average person height) on top (which is done automatically by VR/AR headsets).
1. set the position of the camera accordingly to the vector3 values of `#pos`
1. `rot` sets the rotation of the camera (only for non-VR/AR headsets)
-1. `t` sets the animation-range of the current scene animation(s) or `src`-mediacontent (video/audioframes e.g., use `t=7,7` to 'STOP' at certain frame)
+1. `t` sets the playbackspeed and animation-range of the current scene animation(s) or `src`-mediacontent (video/audioframes e.g., use `t=0,7,7` to 'STOP' at frame 7 e.g.)
1. in case an `href` does not mention any `pos`-coordinate, `pos=0,0,0` will be assumed
Here's an ascii representation of a 3D scene-graph which contains 3D objects `◻` and their metadata: