added godot entrypoint: /usr/src/app/public/godot
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								manyfold/usr/src/app/public/godot/index.html
									
										
									
									
									
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<!DOCTYPE html>
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		||||
<html lang="en">
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		||||
	<head>
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		||||
		<meta charset="utf-8">
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		||||
		<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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		||||
		<meta name="author" content="Godot Engine">
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		||||
		<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
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		||||
		<meta name="mobile-web-app-capable" content="yes">
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		||||
		<meta name="apple-mobile-web-app-capable" content="yes">
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		||||
		<meta name="application-name" content="Godot">
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		||||
		<meta name="apple-mobile-web-app-title" content="Godot">
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		||||
		<meta name="theme-color" content="#202531">
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		||||
		<meta name="msapplication-navbutton-color" content="#202531">
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		||||
		<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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		||||
		<meta name="msapplication-starturl" content="/latest">
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		||||
		<meta property="og:site_name" content="Godot Engine Web Editor">
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		||||
		<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/">
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		||||
		<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine">
 | 
			
		||||
		<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
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		||||
		<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png">
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		||||
		<meta property="og:type" content="website">
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		||||
		<meta name="twitter:card" content="summary">
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		||||
		<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
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		||||
		<link rel="apple-touch-icon" type="image/png" href="favicon.png">
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		||||
		<link rel="manifest" href="manifest.json">
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		||||
		<title>Godot Engine Web Editor (4.4.1.stable.official)</title>
 | 
			
		||||
		<style>
 | 
			
		||||
*:focus {
 | 
			
		||||
	/* More visible outline for better keyboard navigation. */
 | 
			
		||||
	outline: 0.125rem solid hsl(220, 100%, 62.5%);
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		||||
	/* Make the outline always appear above other elements. */
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		||||
	/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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		||||
	position: relative;
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		||||
}
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		||||
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		||||
body {
 | 
			
		||||
	touch-action: none;
 | 
			
		||||
	font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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		||||
	margin: 0;
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		||||
	border: 0 none;
 | 
			
		||||
	padding: 0;
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		||||
	text-align: center;
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		||||
	background-color: #333b4f;
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		||||
	overflow: hidden;
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		||||
}
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		||||
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		||||
a {
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		||||
	color: hsl(205, 100%, 75%);
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		||||
	text-decoration-color: hsla(205, 100%, 75%, 0.3);
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		||||
	text-decoration-thickness: 0.125rem;
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		||||
}
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		||||
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		||||
a:hover {
 | 
			
		||||
	filter: brightness(117.5%);
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		||||
}
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		||||
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		||||
a:active {
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		||||
	filter: brightness(82.5%);
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		||||
}
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		||||
 | 
			
		||||
.welcome-modal {
 | 
			
		||||
	display: none;
 | 
			
		||||
	position: fixed;
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		||||
	z-index: 1;
 | 
			
		||||
	left: 0;
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		||||
	top: 0;
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		||||
	width: 100%;
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		||||
	height: 100%;
 | 
			
		||||
	overflow: auto;
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		||||
	background-color: hsla(0, 0%, 0%, 0.5);
 | 
			
		||||
	text-align: left;
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		||||
}
 | 
			
		||||
 | 
			
		||||
.welcome-modal-title {
 | 
			
		||||
	text-align: center;
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		||||
}
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		||||
 | 
			
		||||
.welcome-modal-content {
 | 
			
		||||
	background-color: #333b4f;
 | 
			
		||||
	box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
 | 
			
		||||
	line-height: 1.5;
 | 
			
		||||
	max-width: 38rem;
 | 
			
		||||
	margin: 4rem auto 0 auto;
 | 
			
		||||
	color: white;
 | 
			
		||||
	border-radius: 0.5rem;
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		||||
	padding: 1rem 1rem 2rem 1rem;
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		||||
}
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		||||
 | 
			
		||||
#tabs-buttons {
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		||||
	/* Match the default background color of the editor window for a seamless appearance. */
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		||||
	background-color: #202531;
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		||||
}
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		||||
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		||||
#tab-game {
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		||||
	/* Use a pure black background to better distinguish the running project */
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		||||
	/* from the editor window, and to use a more neutral background color (no tint). */
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		||||
	background-color: black;
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		||||
	/* Make the background span the entire page height. */
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		||||
	min-height: 100vh;
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		||||
}
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		||||
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		||||
#canvas, #gameCanvas {
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		||||
	display: block;
 | 
			
		||||
	margin: 0;
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		||||
	color: white;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Don't show distracting focus outlines for the main tabs' contents. */
 | 
			
		||||
#tab-editor canvas:focus,
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		||||
#tab-game canvas:focus,
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		||||
#canvas:focus,
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		||||
#gameCanvas:focus {
 | 
			
		||||
	outline: none;
 | 
			
		||||
}
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		||||
 | 
			
		||||
.godot {
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		||||
	color: #e0e0e0;
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		||||
	background-color: #3b3943;
 | 
			
		||||
	background-image: linear-gradient(to bottom, #403e48, #35333c);
 | 
			
		||||
	border: 1px solid #45434e;
 | 
			
		||||
	box-shadow: 0 0 1px 1px #2f2d35;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.btn {
 | 
			
		||||
	appearance: none;
 | 
			
		||||
	color: #e0e0e0;
 | 
			
		||||
	background-color: #262c3b;
 | 
			
		||||
	border: 1px solid #202531;
 | 
			
		||||
	padding: 0.5rem 1rem;
 | 
			
		||||
	margin: 0 0.5rem;
 | 
			
		||||
}
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		||||
 | 
			
		||||
.btn:not(:disabled):hover {
 | 
			
		||||
	color: #e0e1e5;
 | 
			
		||||
	border-color: #666c7b;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.btn:active {
 | 
			
		||||
	border-color: #699ce8;
 | 
			
		||||
	color: #699ce8;
 | 
			
		||||
}
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		||||
 | 
			
		||||
.btn:disabled {
 | 
			
		||||
	color: #aaa;
 | 
			
		||||
	border-color: #242937;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.btn.tab-btn {
 | 
			
		||||
	padding: 0.3rem 1rem;
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		||||
}
 | 
			
		||||
 | 
			
		||||
.btn.close-btn {
 | 
			
		||||
	padding: 0.3rem 1rem;
 | 
			
		||||
	margin-left: -0.75rem;
 | 
			
		||||
	font-weight: 700;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Status display */
 | 
			
		||||
 | 
			
		||||
#status {
 | 
			
		||||
	position: absolute;
 | 
			
		||||
	left: 0;
 | 
			
		||||
	top: 0;
 | 
			
		||||
	right: 0;
 | 
			
		||||
	bottom: 0;
 | 
			
		||||
	display: flex;
 | 
			
		||||
	justify-content: center;
 | 
			
		||||
	align-items: center;
 | 
			
		||||
	/* don't consume click events - make children visible explicitly */
 | 
			
		||||
	visibility: hidden;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#status-progress {
 | 
			
		||||
	width: 366px;
 | 
			
		||||
	height: 7px;
 | 
			
		||||
	background-color: #38363A;
 | 
			
		||||
	border: 1px solid #444246;
 | 
			
		||||
	padding: 1px;
 | 
			
		||||
	box-shadow: 0 0 2px 1px #1B1C22;
 | 
			
		||||
	border-radius: 2px;
 | 
			
		||||
	visibility: visible;
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		||||
}
 | 
			
		||||
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		||||
@media only screen and (orientation:portrait) {
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		||||
	#status-progress {
 | 
			
		||||
		width: 61.8%;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#status-progress-inner {
 | 
			
		||||
	height: 100%;
 | 
			
		||||
	width: 0;
 | 
			
		||||
	box-sizing: border-box;
 | 
			
		||||
	transition: width 0.5s linear;
 | 
			
		||||
	background-color: #202020;
 | 
			
		||||
	border: 1px solid #222223;
 | 
			
		||||
	box-shadow: 0 0 1px 1px #27282E;
 | 
			
		||||
	border-radius: 3px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#status-indeterminate {
 | 
			
		||||
	visibility: visible;
 | 
			
		||||
	position: relative;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#status-indeterminate > div {
 | 
			
		||||
	width: 4.5px;
 | 
			
		||||
	height: 0;
 | 
			
		||||
	border-style: solid;
 | 
			
		||||
	border-width: 9px 3px 0 3px;
 | 
			
		||||
	border-color: #2b2b2b transparent transparent transparent;
 | 
			
		||||
	transform-origin: center 21px;
 | 
			
		||||
	position: absolute;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
 | 
			
		||||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
 | 
			
		||||
 | 
			
		||||
#status-notice {
 | 
			
		||||
	margin: 0 100px;
 | 
			
		||||
	line-height: 1.3;
 | 
			
		||||
	visibility: visible;
 | 
			
		||||
	padding: 4px 6px;
 | 
			
		||||
}
 | 
			
		||||
		</style>
 | 
			
		||||
	</head>
 | 
			
		||||
	<body>
 | 
			
		||||
		<div
 | 
			
		||||
			id="welcome-modal"
 | 
			
		||||
			class="welcome-modal"
 | 
			
		||||
			role="dialog"
 | 
			
		||||
			aria-labelledby="welcome-modal-title"
 | 
			
		||||
			aria-describedby="welcome-modal-description"
 | 
			
		||||
			onclick="if (event.target === this) closeWelcomeModal(false)"
 | 
			
		||||
		>
 | 
			
		||||
			<div class="welcome-modal-content">
 | 
			
		||||
				<h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
 | 
			
		||||
				<div id="welcome-modal-description">
 | 
			
		||||
					<p>
 | 
			
		||||
						The Godot Web Editor has some limitations compared to the native version.
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		||||
						Its main focus is education and experimentation;
 | 
			
		||||
						<strong>it is not recommended for production</strong>.
 | 
			
		||||
					</p>
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		||||
					<p>
 | 
			
		||||
						Refer to the
 | 
			
		||||
						<a
 | 
			
		||||
							href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
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		||||
							target="_blank"
 | 
			
		||||
							rel="noopener"
 | 
			
		||||
						>Web editor documentation</a> for usage instructions and limitations.
 | 
			
		||||
					</p>
 | 
			
		||||
				</div>
 | 
			
		||||
				<div id="welcome-modal-missing-description" style="display: none">
 | 
			
		||||
					<p>
 | 
			
		||||
						<strong>The following features required by the Godot Web Editor are missing:</strong>
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		||||
					</p>
 | 
			
		||||
					<ul id="welcome-modal-missing-list">
 | 
			
		||||
					</ul>
 | 
			
		||||
					<p>
 | 
			
		||||
						If you are self-hosting the web editor,
 | 
			
		||||
						refer to
 | 
			
		||||
						<a
 | 
			
		||||
							href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
 | 
			
		||||
							target="_blank"
 | 
			
		||||
							rel="noopener"
 | 
			
		||||
						>Exporting for the Web</a> for more information.
 | 
			
		||||
					</p>
 | 
			
		||||
				</div>
 | 
			
		||||
				<div style="text-align: center">
 | 
			
		||||
					<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
 | 
			
		||||
						OK, don't show again
 | 
			
		||||
					</button>
 | 
			
		||||
				</div>
 | 
			
		||||
			</div>
 | 
			
		||||
		</div>
 | 
			
		||||
		<div id="tabs-buttons">
 | 
			
		||||
			<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
 | 
			
		||||
			<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
 | 
			
		||||
			<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
 | 
			
		||||
			<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
 | 
			
		||||
			<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
 | 
			
		||||
			<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
 | 
			
		||||
		</div>
 | 
			
		||||
		<div id="tabs">
 | 
			
		||||
			<div id="tab-loader">
 | 
			
		||||
				<div style="color: #e0e0e0;" id="persistence">
 | 
			
		||||
					<br >
 | 
			
		||||
					<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
 | 
			
		||||
					<br >
 | 
			
		||||
					4.4.1.stable.official
 | 
			
		||||
					<br >
 | 
			
		||||
					<a href="releases/">Need an old version?</a>
 | 
			
		||||
					<br >
 | 
			
		||||
					<br >
 | 
			
		||||
					<br >
 | 
			
		||||
					<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
 | 
			
		||||
					<select id="videoMode">
 | 
			
		||||
						<option value="" selected="selected">Auto</option>
 | 
			
		||||
						<option value="opengl3">WebGL 2</option>
 | 
			
		||||
					</select>
 | 
			
		||||
					<br >
 | 
			
		||||
					<br >
 | 
			
		||||
					<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label>
 | 
			
		||||
					<input id="zip-file" type="file" name="files" style="margin-bottom: 1rem">
 | 
			
		||||
					<br >
 | 
			
		||||
					<a href="demo.zip">(Try this for example)</a>
 | 
			
		||||
					<br >
 | 
			
		||||
					<br >
 | 
			
		||||
					<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
 | 
			
		||||
					<br >
 | 
			
		||||
					<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
 | 
			
		||||
					<br >
 | 
			
		||||
					<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
 | 
			
		||||
				</div>
 | 
			
		||||
			</div>
 | 
			
		||||
			<div id="tab-editor" style="display: none;">
 | 
			
		||||
				<canvas id="editor-canvas" tabindex="1">
 | 
			
		||||
					HTML5 canvas appears to be unsupported in the current browser.<br >
 | 
			
		||||
					Please try updating or use a different browser.
 | 
			
		||||
				</canvas>
 | 
			
		||||
			</div>
 | 
			
		||||
			<div id="tab-game" style="display: none;">
 | 
			
		||||
				<canvas id="game-canvas" tabindex="2">
 | 
			
		||||
					HTML5 canvas appears to be unsupported in the current browser.<br >
 | 
			
		||||
					Please try updating or use a different browser.
 | 
			
		||||
				</canvas>
 | 
			
		||||
			</div>
 | 
			
		||||
			<div id="tab-status" style="display: none;">
 | 
			
		||||
				<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
 | 
			
		||||
					<div id="status-progress-inner"></div>
 | 
			
		||||
				</div>
 | 
			
		||||
				<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
					<div></div>
 | 
			
		||||
				</div>
 | 
			
		||||
				<div id="status-notice" class="godot" style="display: none;"></div>
 | 
			
		||||
			</div>
 | 
			
		||||
		</div>
 | 
			
		||||
		<script>
 | 
			
		||||
window.addEventListener('load', () => {
 | 
			
		||||
	function notifyUpdate(sw) {
 | 
			
		||||
		const btn = document.getElementById('btn-tab-update');
 | 
			
		||||
		btn.onclick = function () {
 | 
			
		||||
			if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) {
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			sw.postMessage('update');
 | 
			
		||||
			btn.innerHTML = 'Updating...';
 | 
			
		||||
			btn.disabled = true;
 | 
			
		||||
		};
 | 
			
		||||
		btn.style.display = '';
 | 
			
		||||
	}
 | 
			
		||||
	if ('serviceWorker' in navigator) {
 | 
			
		||||
		try {
 | 
			
		||||
			navigator.serviceWorker.register('service.worker.js').then(function (reg) {
 | 
			
		||||
				if (reg.waiting) {
 | 
			
		||||
					notifyUpdate(reg.waiting);
 | 
			
		||||
				}
 | 
			
		||||
				reg.addEventListener('updatefound', function () {
 | 
			
		||||
					const update = reg.installing;
 | 
			
		||||
					update.addEventListener('statechange', function () {
 | 
			
		||||
						if (update.state === 'installed') {
 | 
			
		||||
							// It's a new install, claim and perform aggressive caching.
 | 
			
		||||
							if (!reg.active) {
 | 
			
		||||
								update.postMessage('claim');
 | 
			
		||||
							} else {
 | 
			
		||||
								notifyUpdate(update);
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					});
 | 
			
		||||
				});
 | 
			
		||||
			});
 | 
			
		||||
		} catch (e) {
 | 
			
		||||
			console.error('Error while registering service worker:', e);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const missing = Engine.getMissingFeatures({
 | 
			
		||||
		threads: true,
 | 
			
		||||
	});
 | 
			
		||||
	if (missing.length) {
 | 
			
		||||
		// Display error dialog as threading support is required for the editor.
 | 
			
		||||
		document.getElementById('startButton').disabled = 'disabled';
 | 
			
		||||
		document.getElementById('welcome-modal-description').style.display = 'none';
 | 
			
		||||
		document.getElementById('welcome-modal-missing-description').style.display = 'block';
 | 
			
		||||
		document.getElementById('welcome-modal-dismiss').style.display = 'none';
 | 
			
		||||
		const list = document.getElementById('welcome-modal-missing-list');
 | 
			
		||||
		for (let i = 0; i < missing.length; i++) {
 | 
			
		||||
			const node = document.createElement('li');
 | 
			
		||||
			node.innerText = missing[i];
 | 
			
		||||
			list.appendChild(node);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') {
 | 
			
		||||
		document.getElementById('welcome-modal').style.display = 'block';
 | 
			
		||||
		document.getElementById('welcome-modal-dismiss').focus();
 | 
			
		||||
	}
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars
 | 
			
		||||
	document.getElementById('welcome-modal').style.display = 'none';
 | 
			
		||||
	if (dontShowAgain) {
 | 
			
		||||
		localStorage.setItem('welcomeModalDismissed', 'true');
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		</script>
 | 
			
		||||
		<script src="godot.editor.js"></script>
 | 
			
		||||
		<script>
 | 
			
		||||
let editor = null;
 | 
			
		||||
let game = null;
 | 
			
		||||
let setStatusMode;
 | 
			
		||||
let setStatusNotice;
 | 
			
		||||
let video_driver = '';
 | 
			
		||||
 | 
			
		||||
function clearPersistence() { // eslint-disable-line no-unused-vars
 | 
			
		||||
	function deleteDB(path) {
 | 
			
		||||
		return new Promise(function (resolve, reject) {
 | 
			
		||||
			const req = indexedDB.deleteDatabase(path);
 | 
			
		||||
			req.onsuccess = function () {
 | 
			
		||||
				resolve();
 | 
			
		||||
			};
 | 
			
		||||
			req.onerror = function (err) {
 | 
			
		||||
				reject(err);
 | 
			
		||||
			};
 | 
			
		||||
			req.onblocked = function (err) {
 | 
			
		||||
				reject(err);
 | 
			
		||||
			};
 | 
			
		||||
		});
 | 
			
		||||
	}
 | 
			
		||||
	if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) {
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
	Promise.all([
 | 
			
		||||
		deleteDB('/home/web_user'),
 | 
			
		||||
	]).then(function (results) {
 | 
			
		||||
		alert('Done.');
 | 
			
		||||
	}).catch(function (err) {
 | 
			
		||||
		alert('Error deleting local files. Please retry after reloading the page.');
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function selectVideoMode() {
 | 
			
		||||
	const select = document.getElementById('videoMode');
 | 
			
		||||
	video_driver = select.selectedOptions[0].value;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const tabs = [
 | 
			
		||||
	document.getElementById('tab-loader'),
 | 
			
		||||
	document.getElementById('tab-editor'),
 | 
			
		||||
	document.getElementById('tab-game'),
 | 
			
		||||
];
 | 
			
		||||
function showTab(name) {
 | 
			
		||||
	tabs.forEach(function (elem) {
 | 
			
		||||
		if (elem.id === `tab-${name}`) {
 | 
			
		||||
			elem.style.display = 'block';
 | 
			
		||||
			if (name === 'editor' || name === 'game') {
 | 
			
		||||
				const canvas = document.getElementById(`${name}-canvas`);
 | 
			
		||||
				canvas.focus();
 | 
			
		||||
			}
 | 
			
		||||
		} else {
 | 
			
		||||
			elem.style.display = 'none';
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function setButtonEnabled(id, enabled) {
 | 
			
		||||
	if (enabled) {
 | 
			
		||||
		document.getElementById(id).disabled = '';
 | 
			
		||||
	} else {
 | 
			
		||||
		document.getElementById(id).disabled = 'disabled';
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function setLoaderEnabled(enabled) {
 | 
			
		||||
	setButtonEnabled('btn-tab-loader', enabled);
 | 
			
		||||
	setButtonEnabled('btn-tab-editor', !enabled);
 | 
			
		||||
	setButtonEnabled('btn-close-editor', !enabled);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function setGameTabEnabled(enabled) {
 | 
			
		||||
	setButtonEnabled('btn-tab-game', enabled);
 | 
			
		||||
	setButtonEnabled('btn-close-game', enabled);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function closeGame() {
 | 
			
		||||
	if (game) {
 | 
			
		||||
		game.requestQuit();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function closeEditor() { // eslint-disable-line no-unused-vars
 | 
			
		||||
	closeGame();
 | 
			
		||||
	if (editor) {
 | 
			
		||||
		editor.requestQuit();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function startEditor(zip) {
 | 
			
		||||
	const INDETERMINATE_STATUS_STEP_MS = 100;
 | 
			
		||||
	const persistentPaths = ['/home/web_user'];
 | 
			
		||||
 | 
			
		||||
	let editorCanvas = document.getElementById('editor-canvas');
 | 
			
		||||
	let gameCanvas = document.getElementById('game-canvas');
 | 
			
		||||
	const statusProgress = document.getElementById('status-progress');
 | 
			
		||||
	const statusProgressInner = document.getElementById('status-progress-inner');
 | 
			
		||||
	const statusIndeterminate = document.getElementById('status-indeterminate');
 | 
			
		||||
	const statusNotice = document.getElementById('status-notice');
 | 
			
		||||
	const headerDiv = document.getElementById('tabs-buttons');
 | 
			
		||||
 | 
			
		||||
	let initializing = true;
 | 
			
		||||
	let statusMode = 'hidden';
 | 
			
		||||
 | 
			
		||||
	showTab('status');
 | 
			
		||||
 | 
			
		||||
	let animationCallbacks = [];
 | 
			
		||||
	function animate(time) {
 | 
			
		||||
		animationCallbacks.forEach((callback) => callback(time));
 | 
			
		||||
		requestAnimationFrame(animate);
 | 
			
		||||
	}
 | 
			
		||||
	requestAnimationFrame(animate);
 | 
			
		||||
 | 
			
		||||
	let lastScale = 0;
 | 
			
		||||
	let lastWidth = 0;
 | 
			
		||||
	let lastHeight = 0;
 | 
			
		||||
	function adjustCanvasDimensions() {
 | 
			
		||||
		const scale = window.devicePixelRatio || 1;
 | 
			
		||||
		const headerHeight = headerDiv.offsetHeight + 1;
 | 
			
		||||
		const width = window.innerWidth;
 | 
			
		||||
		const height = window.innerHeight - headerHeight;
 | 
			
		||||
		if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
 | 
			
		||||
			editorCanvas.width = width * scale;
 | 
			
		||||
			editorCanvas.height = height * scale;
 | 
			
		||||
			editorCanvas.style.width = `${width}px`;
 | 
			
		||||
			editorCanvas.style.height = `${height}px`;
 | 
			
		||||
			lastScale = scale;
 | 
			
		||||
			lastWidth = width;
 | 
			
		||||
			lastHeight = height;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	animationCallbacks.push(adjustCanvasDimensions);
 | 
			
		||||
	adjustCanvasDimensions();
 | 
			
		||||
 | 
			
		||||
	function replaceCanvas(from) {
 | 
			
		||||
		const out = document.createElement('canvas');
 | 
			
		||||
		out.id = from.id;
 | 
			
		||||
		out.tabIndex = from.tabIndex;
 | 
			
		||||
		from.parentNode.replaceChild(out, from);
 | 
			
		||||
		lastScale = 0;
 | 
			
		||||
		return out;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function animateStatusIndeterminate(ms) {
 | 
			
		||||
		const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
 | 
			
		||||
		if (statusIndeterminate.children[i].style.borderTopColor === '') {
 | 
			
		||||
			Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
 | 
			
		||||
				child.style.borderTopColor = '';
 | 
			
		||||
			});
 | 
			
		||||
			statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	setStatusMode = function (mode) {
 | 
			
		||||
		if (statusMode === mode || !initializing) {
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
 | 
			
		||||
			elem.style.display = 'none';
 | 
			
		||||
		});
 | 
			
		||||
		animationCallbacks = animationCallbacks.filter(function (value) {
 | 
			
		||||
			return (value !== animateStatusIndeterminate);
 | 
			
		||||
		});
 | 
			
		||||
		switch (mode) {
 | 
			
		||||
		case 'progress':
 | 
			
		||||
			statusProgress.style.display = 'block';
 | 
			
		||||
			break;
 | 
			
		||||
		case 'indeterminate':
 | 
			
		||||
			statusIndeterminate.style.display = 'block';
 | 
			
		||||
			animationCallbacks.push(animateStatusIndeterminate);
 | 
			
		||||
			break;
 | 
			
		||||
		case 'notice':
 | 
			
		||||
			statusNotice.style.display = 'block';
 | 
			
		||||
			break;
 | 
			
		||||
		case 'hidden':
 | 
			
		||||
			break;
 | 
			
		||||
		default:
 | 
			
		||||
			throw new Error('Invalid status mode');
 | 
			
		||||
		}
 | 
			
		||||
		statusMode = mode;
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	setStatusNotice = function (text) {
 | 
			
		||||
		while (statusNotice.lastChild) {
 | 
			
		||||
			statusNotice.removeChild(statusNotice.lastChild);
 | 
			
		||||
		}
 | 
			
		||||
		const lines = text.split('\n');
 | 
			
		||||
		lines.forEach((line) => {
 | 
			
		||||
			statusNotice.appendChild(document.createTextNode(line));
 | 
			
		||||
			statusNotice.appendChild(document.createElement('br'));
 | 
			
		||||
		});
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	const gameConfig = {
 | 
			
		||||
		'persistentPaths': persistentPaths,
 | 
			
		||||
		'unloadAfterInit': false,
 | 
			
		||||
		'canvas': gameCanvas,
 | 
			
		||||
		'canvasResizePolicy': 1,
 | 
			
		||||
		'onExit': function () {
 | 
			
		||||
			gameCanvas = replaceCanvas(gameCanvas);
 | 
			
		||||
			setGameTabEnabled(false);
 | 
			
		||||
			showTab('editor');
 | 
			
		||||
			game = null;
 | 
			
		||||
		},
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	let OnEditorExit = function () {
 | 
			
		||||
		showTab('loader');
 | 
			
		||||
		setLoaderEnabled(true);
 | 
			
		||||
	};
 | 
			
		||||
	function Execute(args) {
 | 
			
		||||
		const is_editor = args.filter(function (v) {
 | 
			
		||||
			return v === '--editor' || v === '-e';
 | 
			
		||||
		}).length !== 0;
 | 
			
		||||
		const is_project_manager = args.filter(function (v) {
 | 
			
		||||
			return v === '--project-manager';
 | 
			
		||||
		}).length !== 0;
 | 
			
		||||
		const is_game = !is_editor && !is_project_manager;
 | 
			
		||||
		if (video_driver) {
 | 
			
		||||
			args.push('--rendering-driver', video_driver);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (is_game) {
 | 
			
		||||
			if (game) {
 | 
			
		||||
				console.error('A game is already running. Close it first');
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			setGameTabEnabled(true);
 | 
			
		||||
			game = new Engine(gameConfig);
 | 
			
		||||
			showTab('game');
 | 
			
		||||
			game.init().then(function () {
 | 
			
		||||
				requestAnimationFrame(function () {
 | 
			
		||||
					game.start({ 'args': args, 'canvas': gameCanvas }).then(function () {
 | 
			
		||||
						gameCanvas.focus();
 | 
			
		||||
					});
 | 
			
		||||
				});
 | 
			
		||||
			});
 | 
			
		||||
		} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
 | 
			
		||||
			OnEditorExit = function (code) {
 | 
			
		||||
				setLoaderEnabled(true);
 | 
			
		||||
				setTimeout(function () {
 | 
			
		||||
					editor.init().then(function () {
 | 
			
		||||
						setLoaderEnabled(false);
 | 
			
		||||
						OnEditorExit = function () {
 | 
			
		||||
							showTab('loader');
 | 
			
		||||
							setLoaderEnabled(true);
 | 
			
		||||
						};
 | 
			
		||||
						editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas });
 | 
			
		||||
					});
 | 
			
		||||
				}, 0);
 | 
			
		||||
				OnEditorExit = null;
 | 
			
		||||
			};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const editorConfig = {
 | 
			
		||||
		'unloadAfterInit': false,
 | 
			
		||||
		'onProgress': function progressFunction(current, total) {
 | 
			
		||||
			if (total > 0) {
 | 
			
		||||
				statusProgressInner.style.width = `${(current / total) * 100}%`;
 | 
			
		||||
				setStatusMode('progress');
 | 
			
		||||
				if (current === total) {
 | 
			
		||||
					// wait for progress bar animation
 | 
			
		||||
					setTimeout(() => {
 | 
			
		||||
						setStatusMode('indeterminate');
 | 
			
		||||
					}, 100);
 | 
			
		||||
				}
 | 
			
		||||
			} else {
 | 
			
		||||
				setStatusMode('indeterminate');
 | 
			
		||||
			}
 | 
			
		||||
		},
 | 
			
		||||
		'canvas': editorCanvas,
 | 
			
		||||
		'canvasResizePolicy': 0,
 | 
			
		||||
		'onExit': function () {
 | 
			
		||||
			editorCanvas = replaceCanvas(editorCanvas);
 | 
			
		||||
			if (OnEditorExit) {
 | 
			
		||||
				OnEditorExit();
 | 
			
		||||
			}
 | 
			
		||||
		},
 | 
			
		||||
		'onExecute': Execute,
 | 
			
		||||
		'persistentPaths': persistentPaths,
 | 
			
		||||
	};
 | 
			
		||||
	editor = new Engine(editorConfig);
 | 
			
		||||
 | 
			
		||||
	function displayFailureNotice(err) {
 | 
			
		||||
		console.error(err);
 | 
			
		||||
		if (err instanceof Error) {
 | 
			
		||||
			setStatusNotice(err.message);
 | 
			
		||||
		} else if (typeof err === 'string') {
 | 
			
		||||
			setStatusNotice(err);
 | 
			
		||||
		} else {
 | 
			
		||||
			setStatusNotice('An unknown error occurred.');
 | 
			
		||||
		}
 | 
			
		||||
		setStatusMode('notice');
 | 
			
		||||
		initializing = false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!Engine.isWebGLAvailable()) {
 | 
			
		||||
		displayFailureNotice('WebGL not available');
 | 
			
		||||
	} else {
 | 
			
		||||
		setStatusMode('indeterminate');
 | 
			
		||||
		editor.init('godot.editor').then(function () {
 | 
			
		||||
			if (zip) {
 | 
			
		||||
				editor.copyToFS('/tmp/preload.zip', zip);
 | 
			
		||||
			}
 | 
			
		||||
			try {
 | 
			
		||||
				// Avoid user creating project in the persistent root folder.
 | 
			
		||||
				editor.copyToFS('/home/web_user/keep', new Uint8Array());
 | 
			
		||||
			} catch (e) {
 | 
			
		||||
				// File exists
 | 
			
		||||
			}
 | 
			
		||||
			selectVideoMode();
 | 
			
		||||
			showTab('editor');
 | 
			
		||||
			setLoaderEnabled(false);
 | 
			
		||||
			const args = ['--project-manager', '--single-window'];
 | 
			
		||||
			if (video_driver) {
 | 
			
		||||
				args.push('--rendering-driver', video_driver);
 | 
			
		||||
			}
 | 
			
		||||
			editor.start({ 'args': args, 'persistentDrops': true }).then(function () {
 | 
			
		||||
				setStatusMode('hidden');
 | 
			
		||||
				initializing = false;
 | 
			
		||||
			});
 | 
			
		||||
		}).catch(displayFailureNotice);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function preloadZip(target) {
 | 
			
		||||
	return new Promise(function (resolve, reject) {
 | 
			
		||||
		if (target.files.length > 0) {
 | 
			
		||||
			target.files[0].arrayBuffer().then(function (data) {
 | 
			
		||||
				resolve(data);
 | 
			
		||||
			});
 | 
			
		||||
		} else {
 | 
			
		||||
			resolve();
 | 
			
		||||
		}
 | 
			
		||||
	});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
document.getElementById('startButton').onclick = function () {
 | 
			
		||||
	preloadZip(document.getElementById('zip-file')).then(function (zip) {
 | 
			
		||||
		startEditor(zip);
 | 
			
		||||
	});
 | 
			
		||||
};
 | 
			
		||||
		</script>
 | 
			
		||||
	</body>
 | 
			
		||||
</html>
 | 
			
		||||
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		Reference in a new issue